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Description
From the game:
Intellectual trips are tied to Authority hang-ups
Creative trips are tied to Materialism hang-ups
Sensual trips are tied to Conformity hang-ups
Spiritual trips are tied to Negativity hang-ups
User summary:
Characters in the excelsior and far-out game are defined by rather free-form narrative tags and descriptions. They have hang-ups of one sort or another and they like to have several kinds of trips - some good, some bad. Action resolution uses dice pools. Wrap your head around that, daddy-o! Game can be played on "shrooms".
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