Collection Status
Your Rating
Description
From the website:
"In the future, control collective neural network is the center of power. Using an arsenal of programming tricks, firewalls, links, hacking, and sabotage, elite jackers battle in a turf war for dominance. This is Cyberspace.
Cyberspace is a dynamic two to four player HeroCard game"
This game uses the HeroCard system which has the same core conflict resolution rules for all the games that use it.
Year Published
2006
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment:
pos 0 ·
mix 0 ·
neu 0 ·
neg 0
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
No transcript mentions yet.