The village of Tenefyr is a bastion of light in a valley surrounded by darkness and countless evil creatures. But the many dungeons that litter the mountainsides aren't the only source of danger. Something more terrible is planning an attack on the village. Will you be one of the heroes that saves Tenefyr?
Heroes of Tenefyr is a fully cooperative deck-building game for 1 to 4 players. You represent one of the four heroes and start out inexperienced, but with a unique skill card. As you fight your way through dungeons filled with evil creatures, you'll gain loot in the form of cards that are added to your starting deck. Clear a dungeon of monsters and you will be rewarded by the villagers.
Players will enter dungeons together and fight the enemies within. Combat is simple, with a combined "push-your-luck" element. Your deck represents your hero's health, so when you run out of cards, your hero becomes exhausted and needs to return to the village to rest. Loot cards that improve your deck are gained from defeating enemies, and the most powerful loot is found in the most dangerous dungeons.
Whenever the heroes leave a dungeon and return to Tenefyr, time passes. When a certain amount of time has passed, depending on the difficulty setting, the boss attacks. If you manage to defeat the boss, everybody wins, otherwise you all lose.
- easy to learn and rules are not complicated
- end-game dynamic with variable power cards
- cooperative play suitable for social groups
- very light on decision-making; not tactical
- long for a lightweight game; feels like busywork
- not a deep deck-building experience; can feel luck-driven
- lacks depth compared to more tactical dungeon crawlers
- Cooperative deck-building with boss boss battles and dungeon exploration
- Fantasy dungeon crawl in a D&D-like world
- Light, adventure-driven
- Dragonfire
- One Deck Dungeon
Mechanics (from transcript analysis)
- boss sequence — Defeat four bosses in succession to win the game
- combat resolution — Damage to monsters depends on the number of players and card play
- cooperative play — Players win or lose the game as a group
- deck-building — Monsters defeated become cards added to your deck
- dungeon exploration — Choose a dungeon to explore and fight the face-up monster in it
- Push Your Luck — Main decision is whether to play your hand or to draw a new one
- reward management — Defeated monsters yield reward cards when encounters are completed
- Timing mechanic — Advancing a timer when leaving or failing to kill a monster
Video topics + discussion points
Quotes (from this video)
- the game is easy to learn and the rules are not complicated
- the best thing about the game is the end game
- it's a push your luck game and the main decision you make in the game is whether to play your hand or to draw a new one
- the game is also too long for something so simplistic and a lot of the game feels like busywork
- you will be disappointed by it
- for deeper more tactical fantasy team deck builder I recommend dragonfire
- for similar experience but quicker and with more decision-making I recommend one deck dungeon