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Heroes Wanted

Game ID: GID0156994
Collection Status
Description

As soon as you saw the ad in today’s Tribune, the certainty flooded over you. At last, this is your chance, the reason for all your training! All that work waterproofing your utility belt and practicing your one-liners will finally pay off. You call into work sick, feed the cat, and turn on your police scanner, waiting nervously for the first call--or at least, the call that’s close enough for you to get there first. You’ll stop at nothing to join your heroes, The Champions of Zeta City, and woe to any wannabe crime fighters who stand in your way!

Heroes Wanted is a tactical board game for 1-5 superhero hopefuls, attempting to fulfill their dreams of becoming a member of Zeta City’s exclusive crime fighting super team: The Champions of Zeta City. Each time you play, you will create a unique superhero comprised of two hero cards. You will then choose a scenario and face a different villain (or villains), but the objective remains the same: gain as much fame as possible by KO’ing minions, completing headlines, and thwarting the villain. At the end of each game, the superhero with the most fame is the winner and joins the prestigious ranks of The Champions of Zeta City.

Year Published
2014
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 0 · neu 0 · neg 1
Mentions per page
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Showing 1–2 of 2
Video Q9gJYglFuGc game_review at 5:20 sentiment: positive
video_pk 11229 · mention_pk 33033
Video thumbnail
Click to watch at 5:20
Overall sentiment (raw)
positive
Pros
  • Solid base that blends luck and strategy
  • Good replay value and scalable player count
  • Clear baseline for evaluating expansions and add-ons
  • Accessible introduction to the line for new players
Cons
  • Luck can dominate certain outcomes, depending on scenario and draws
  • Balance can be sensitive to hero selection and party composition
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players collaborate to achieve common objectives, leveraging character abilities and shared resources.
  • Dice-driven resolution — Actions are resolved through dice rolls, balancing luck with tactical decisions.
  • progression — A game-wide progression framework that scales across sessions and supports expansion content.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a definite yes partly due for the fact that we love the base game
  • we love the base game of Heroes Wanted
  • the base game blends luck and tactic strategy
  • the Stuff of Legend expansion ... we definitely recommend Stuff of Legend
  • Mythic Heroes also starts with at least one feat you still draw a card
  • two new types of heroes Supernatural and Mythic
  • not just a rehash of the old ones
  • every scenario had its own uniqueness
  • progression continues
References (from this video)
No references stored for this video.
Video Kh6Su8mceno Drive-Through Board Game Blog top_10_list at 14:49 sentiment: negative
video_pk 1085 · mention_pk 3139
Video thumbnail
Click to watch at 14:49
Overall sentiment (raw)
negative
Pros
  • creative concepts
Cons
  • mind-numbing combat, clunky rules
Thematic elements
  • cooperative build-and-complete missions
  • fantasy adventuring with quirky heroes
  • light, humorous
Comparison games
none
Mechanics (from transcript analysis)
  • hero customization — assemble top and bottom hero parts for abilities
  • scenario-based play — mission-based progression with cooperative play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's got a very sort of whimsical frenzy dice rolling card play kind of thing.
  • it's sort of a team game but you don't know who's on your team and you're doing deck building and there's some area control.
  • I hate the card play and the card play just drives me bananas.
  • Cooperative Deck Builder.
  • the actual mechanics of moving around in the combat was just mind-numbing for me.
  • I feel like they're really careless with the theme.
References (from this video)
No references stored for this video.
Transcript Navigation
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