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The most intriguing aspect of this game clearly is the system mechanics designed to handle large groups in gaming, here defined as 8 to 15 people. The game uses a style of self-assembling groups and alliances and assumes that conflict naturally will arise. All players start off with social class and a Talisman (a symbolic trait); all players attempt to "climb the ladder" of society. The game formalizes and regulates the processes of getting ahead by pushing others down.
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