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High Rise

Game ID: GID0158576
Collection Status
Description

High Rise is a strategic city-building game with a bit of corruption. You can get bonuses on your actions by gaining Corruption, but the game will periodically penalize the most corrupt players, and everyone loses VP for Corruption at the end of the game.

You'll perform all your actions — like collecting resources, constructing buildings, and repaying favors — on a one-way track. Like other one-way track games, you can go as far as you'd like, but you'll only get another turn when everyone else passes you. You gain 1 VP per floor for each building you construct. Tenants offer powerful actions that change each game. You can collect a tenant power by landing on its space or constructing a building on its card.

The round ends after everyone makes a lap around the one-way track. Players score bonus points for tallest buildings in each neighborhood and the game. You'll play 2 rounds in the Standard Game (about 90-120 minutes for 3-4 players) and 3 rounds (about 2.5 hours) in the Full game. After the appropriate number of rounds, players lose points for Corruption, and the player with most VP wins.

—description from the publisher

Year Published
2020
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–2 of 2
Video tMcWwW1qe5k Our Family general_discussion at 13:26 sentiment: positive
video_pk 12348 · mention_pk 36005
Video thumbnail
Click to watch at 13:26
Overall sentiment (raw)
mixed to positive
Pros
  • beautiful, 3D building aesthetics
  • engaging spatial decisions
Cons
  • requires three players for best experience
Thematic elements
  • City development with stacked buildings
  • Urban skyline and towers
  • Strategic but accessible
Comparison games
none
Mechanics (from transcript analysis)
  • route/track efficiency — manage actions around a circular track
  • tile placement — build a city with varying heights
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a gateway game
  • the artwork will make you hungry
  • we love talking to you guys we do we love it
  • awesome to see the final product
  • Parks just looks beautiful
  • we're going to check it out
References (from this video)
No references stored for this video.
Video AzRj5_4lnPY Our Family general_discussion at 4:49 sentiment: positive
video_pk 12240 · mention_pk 35743
Video thumbnail
Click to watch at 4:49
Overall sentiment (raw)
positive
Pros
  • Strong visual appeal mentioned
  • Forecasted to be engaging within the shelf-to-table plan
Cons
none
Thematic elements
  • city growth with a hint of corruption or intrigue
  • Urban skyline and skyscraper development
Comparison games
  • Smartphone Inc.
  • Nevada City
Mechanics (from transcript analysis)
  • City-building / area control — Players build and manage a city’s skyline, balancing growth with competing interests.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "five about five games from our shelf of shame that we are going to play and put on the table"
  • "we're going to go that is the goal"
  • "we're swimming because you know no family... we are a family first"
  • "learn the rules"
  • "we are going to do this because we're telling family"
References (from this video)
No references stored for this video.
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