The Skyfire Zephyr, a cutting-edge skyship carrying precious cargo and a high-ranking diplomat, has been seized by rebel forces. Its new destination? A catastrophic collision course with the Citadel of Radiance, the beating heart of Silverpine’s government
As elite agents of Argent Ward, you have one chance to stop the disaster. Board the moving vessel, battle ruthless skyborne saboteurs, and regain control before it’s too late. But time is against you—hostages are moments from execution, and the ship barrels toward destruction with every passing second.
The fate of Silverpine soars on the edge of a blade. Will you bring the Zephyr to safety—or watch the city burn from above?
This adventure is sized for a party of four level 10 characters of any class, but can be easily adapted for any Tier 2 party. It's also designed to be run over a lunch hour or other short length of time, though it can be easily extended to fit into a normal evening's D&D session.
- from the publisher's blurb