Richard Garfield introduces Hive Mind™, a party game that rewards thinking alike, and there are no wrong answers! Gather 3-12 friends and family, then choose and ask questions everyone might answer the same, because thinking differently might send you right off the board! "What are 3 unusual pets?" "What are the 4 best ice cream flavors?"
In Hive Mind™, players answer trivia and opinion questions trying to match their answers with other players, scoring points for each match they achieve. They don’t have to be correct! They just have to be the same as what other players think. Each round, players will roll the die to determine how many lowest scoring answers move down the player board. Then a question will be asked, and answers given and scored. Once one or more players moves lower than level six, they are eliminated from the Hive Mind and everyone else wins!
- Highly accessible for all players
- Promotes conversation, laughter, and social interaction
- Flexible for different group sizes and dynamics
- Packaging and production can feel overblown for a simple concept
- Pacing can drag if players struggle to find common answers
- thinking alike and collective reasoning
- group dynamic-focused party setting
- light, social interaction-driven
Mechanics (from transcript analysis)
- consensus-based scoring — points awarded when others share your answer, reinforcing group thinking.
- no post-hoc justification — no direct accusations or defense about others’ responses; the fun is in guessing and aligning.
- prompt-based discussion — players respond to questions or prompts and try to align with others' answers.
Video topics + discussion points
Quotes (from this video)
- Beyond Baker Street is truly a Cooperative game where everyone has to be involved and on the same page it's stressful there's a lot of pressure not to be the clumsy forgetful detective who lets the side down but that's what makes it such a great game
- hive mind is a party game of thinking alike
- the auction is the only point of player interaction in the game and it can be the difference between life and death
- it's accessible it doesn't make you feel like an idiot when you're playing it
- it's not a trivia game you don't have to have encyclopedic knowledge you just have to remember the films you've seen
- the challenge of achieving Harmony had me invested in the game
- Snow Tales comes with a whole bunch of different tracks and loads of suggested racetracks
- it's not quite the perfect Gateway racing game
References (from this video)
- Strong social dynamic and teamwork appeal
- Requires strong group cohesion and moderation
- Group alignment and consensus
- Knowledge-based team challenge around a shared decision
- Cerebral and cooperative
- Wavelength
Mechanics (from transcript analysis)
- Team-based guess / consensus — Players try to align their strategies with a group mind to win.
Video topics + discussion points
Quotes (from this video)
- The weirder, the better. I love it.
- It's going to be a real hit.
- This is all in fun as per usual.
References (from this video)
- Great little party game
- Love it
- House rule makes game more chaotic and fun
- Takes too many turns to reach loop naturally
- Only one person at lower level for too long
- Original pacing is problematic
- Matching answers with other players
- Abstract party game
- Trivia and answer matching
Mechanics (from transcript analysis)
- Loop Start House Rule — Start bee at the loop instead of at beginning of track
- Queen Bee Movement — Bee moves along track, determines which level players must avoid
Video topics + discussion points
Quotes (from this video)
- no game is Flawless everything can be improved there is no such thing as a flawless game
- I don't like to say to other people like look I do it with a house rule you should use it no no no that's not the way I'm talking here
- it's this artificial way to try and introduce humor into a game that's not how you do humor
- everything can be improved
- these little tweaks make it better but that's a personal thing it's always subjective when it comes to house rules
- this is a house rule that basically is so good it needs to be in more games
- I don't get why it has to go in sequence
- the designer still did a lot of great stuff it's not like I'm saying Your Design sucks I'm just saying that I think your design is great because I love your game but maybe just this one little tweak
- padding out the content by ways of grinding is annoying
- I will actively take measures to try and convince the person teaching wingspan that it should be in the game