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Description
What do bored English noblemen do with their free time? Well, according to this Spiel des Jahres (1990) winner by Klaus Teuber, they like collecting old junk and then showing it off. Players buy or steal various pieces of junk in the form of cards, trying to form the largest and oldest collection. Built on a 'rock-paper-scissors' mechanism, this game gives all players a couple of choices each turn. The trick is in guessing what your opponents are likely to do, and planning your choice accordingly—only after everyone's decision is revealed do you know for certain whether you made the right one.
Note: Hoity Toity (Uberplay, 2004) is for 3 to 6 players.
Spionage! (G&RRR, 1992) is for 2 to 5 players
Year Published
1990
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
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mix 1 ·
neu 0 ·
neg 0
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Video WuYa5EmBbMo
OPG Voices top_3_list at 4:16 sentiment: mixed
video_pk 11880 · mention_pk 34808
Click to watch at 4:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- iconic deduction experience
- strong social interaction
Cons
- mechanics feel dated to some players
- solitaire-like exploration can be slow
Thematic elements
- deduction, clue gathering, social deduction
- mid-20th-century mansion mystery
- mystery narrative with concealment and logic
Comparison games
- Monopoly
- Life
Mechanics (from transcript analysis)
- deduction — players deduce the culprit, location, and weapon via questioning and clue gathering
- turn-based investigation — players move around spaces and collect information to narrow possibilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- that game was so mindblowing it was crazy and once I played it I knew I couldn't go back
- we had to move on because when we had our child we found that those games were still out here
- I outgrew them
- it's such a variety instead of just hanging with the only the 10 Classics that we know
- I needed something with more of a cerebral challenge
- a bunch of different mechanics that keep you coming back for more
- you got to move on to something new
References (from this video)
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