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Honshū

Game ID: GID0160817
Collection Status
Description

Honshu is a map-building card game set in feudal Japan. Players are lords and ladies of noble houses seeking new lands and opportunities for fame and fortune.

One game of Honshu lasts twelve rounds, and each round is divided into two phases. First, map cards are played in a trick, and the player who played the highest valued card gets to pick first from those cards played. Then the players use the map cards picked to expand their personal maps. Each player must expand their personal maps to maximize their scoring possibilities.

Manipulating your position in the player order is crucial for mastering Honshu.

Year Published
2016
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–2 of 2
Video 4Z8_t2e4MEY Before You Play top_50_list at 6:46 sentiment: positive
video_pk 4734 · mention_pk 13802
Video thumbnail
Click to watch at 6:46
Overall sentiment (raw)
positive
Pros
  • cute, approachable theme
  • short, accessible play sessions suitable for game nights
  • strong entry point for light-to-medium gamers
Cons
  • thematic clarity can be fuzzy for some players
  • card interactions can sometimes block desired terrain
Thematic elements
  • urban development with territorial placement and overlapping tiles
  • Japan; map-building town construction with trick-taking drafting
  • abstract, strategic, light thematic skin
Comparison games
  • Hokkaido
Mechanics (from transcript analysis)
  • drafting — Winning a trick grants first pick of the available map cards to expand your town.
  • tile placement — Placed map cards must overlap or connect with existing ones to form a coherent town map.
  • Trick-taking — Each round, players play numbered cards; the highest value wins the trick and gains priority to pick map cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are embarking on our top 50 journey
  • the games for the most part are going to be shipped directly from the publishers
  • we have excluded games that we've only played one time
  • crossovers obviously because we share a collection a lot
  • please keep in mind we are not here to sway you one way or the other but we do have to disclose
References (from this video)
No references stored for this video.
Video WtSJqNPlGcc Adam's Wales Board Gaming top_10_list at 25:30 sentiment: positive
video_pk 2356 · mention_pk 6910
Video thumbnail
Click to watch at 25:30
Overall sentiment (raw)
positive
Pros
  • Innovative color-based tricking and resource interactions
Cons
  • Some learning curve around color-mixing rules
Thematic elements
  • Trick-taking without suits/trumps; city-building through card play
  • Strategic engine-building with set collection and resource management
Comparison games
  • Primal Flower Minh
  • Pi meld
Mechanics (from transcript analysis)
  • city-building via cards — Cards contribute to city tiles and end-round scoring
  • no conventional trump or suit system — Instead, players use colored resource-cubes and color-mixing mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • trick-taking games are the most ancient form of card games dating back to the 10th century in China
  • this is a top 10 style of trick-taking games top 10 different mechanisms used in trick-taking games and specifically in modern trick-taking games
  • the first half of the game players reveal a card in an attempt to win a central revealed card
  • bidding is a way to add a layer of strategy and prediction to the trick-taking format
  • the most famous and popular example is the four player game teach you which is played in two teams of two
References (from this video)
No references stored for this video.
Transcript Navigation
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