Collection Status
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Description
Horizons of Spirit Island features the core mechanisms of Spirit Island, but features a new double-sided game board with a streamlined set-up, punchboard components, and five new Spirits designed to be ideal for those playing a Spirit Island game for the first time. These new Spirits are compatible with all existing Spirit Island components, but to play with expansions like Jagged Earth, you would need a copy of Spirit Island itself.
Year Published
2022
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 2 ·
mix 2 ·
neu 0 ·
neg 0
Showing 1–4 of 4
Video fJMGA6KrogA
Rodney Smith - Tabletop Board Games unboxing at 8:27 sentiment: positive
video_pk 13189 · mention_pk 38605
Click to watch at 8:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Entry point to Spirit Island
- Good guided walkthrough for first round
- New spirits included
- Excellent design
Cons
- Still has substantial rules complexity
- Guided walkthrough only goes through round one
Thematic elements
- Environmental protection
- Island spirits
- Cooperative gameplay
Comparison games
- Spirit Island
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I don't normally do unboxing videos it's not normally my thing
- this is my game room there's a bunch of games and some of those are buried underneath other games
- I'm not going to fully unbox every single one of these games tonight
- the idea of a co-op version of Kinder Tokyo was enough to make me go yay
- this could be a good way to start playing Spirit Island
- the advanced guide to quantum physics is what Spirit Island is
- give respect to composers
- those tokens are very basic and they're really boring
- caberner is already a heavy game and forgotten folk made it a little bit more heavier
- not everything fits in the base box
- 80 euro is too much
- this is too many games
- I mean I've got North guard Vengeance roll and fight endless winter
References (from this video)
No references stored for this video.
Video Me7VJwbDWWw
Three Minute Board Game game_review at 2:51 sentiment: mixed
video_pk 8297 · mention_pk 24317
Click to watch at 2:51 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Preserves Spirit Island depth and variety
- Unique spirits with strong thematic flavor
- Cooperative play remains engaging
- Growth and power management adds strategic depth
- More user-friendly setup compared to the base game
Cons
- Still very heavy and complex
- Potentially diverts components to the main game
- Long playtime and steep learning curve
- Some copies may end up unused or repurposed
Thematic elements
- defense of an ecosystem against external exploitation; collaboration and strategy under siege
- An island paradise threatened by colonial invasion; players are spirits defending the land and people.
- mythic-cooperative with evolving powers and invader threat
Comparison games
- Roll Camera
Mechanics (from transcript analysis)
- blight and Dahan interactions — Destruction of towns/cities creates blight; Dahan counterattack to defend.
- card management — Draw and manage power cards; can gain minor and major powers with costs.
- cooperative win condition — All players win or lose as a team based on invader elimination and fear on the board.
- Fear mechanism — Fear cards are drawn as the fear pool empties, altering the game state.
- growth phase — Players select actions such as reclaiming cards, adding presence, or gaining power.
- invader phase (ravage, build, explore) — Invaders attack, build settlements, and explore new regions, driving tension.
- power pool / element pool — Resources tied to the top/bottom spirit tracks power the innate abilities.
- presence and board control — Presence tracks allow expansion and influence on the board and power generation.
- standalone variant design — Horizons aims to be more accessible while preserving core Spirit Island mechanics.
- Variable player powers — Each spirit has unique powers and power cards that shape gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Horizons of spirit island is just Spirit island with a quick start book, more user-friendly board and some low complexity Spirits
- this is both its strength and its weakness
- it's still Spirit Island and Spirit Island is an incredible Cooperative game design
- the best thing about this game is still drowning Invaders with tsunamis and firestorms in the late game
- Horizons of spirit Island: it's still pretty damn heavy
References (from this video)
No references stored for this video.
Video mLMnLtUMNaI
Before You Play playthrough at 0:00 sentiment: mixed
video_pk 4249 · mention_pk 12398
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Standalone variant with starter-friendly changes
- New board layout and five new spirits across complexity levels
- Two-player setup with guided teach-through and quick-start adaptation
Cons
- Limited to a maximum of 3 players (not 4), which constrains group size
- Coastal regions introduce heavier build/ravage pressure later in the game
- Despite starter polish, still a relatively heavy cooperative strategy game for new players
Thematic elements
- Cooperation, ecological defense, asymmetrical spirits
- Islands threatened by Invaders with native Dahan allies; spirits defend regions
- mythic fantasy with multiple spirits shaping the story
Comparison games
- Spirit Island (base game)
- Spirit Island expansions
Mechanics (from transcript analysis)
- asymmetric spirits — Each spirit has a unique innate power and playstyle influencing strategy.
- cooperative play — Players work together as spirits to defend the island against Invaders.
- Dahan and blight — Natives (Dahan) defend land; blight pool tokens represent land deterioration and potential loss conditions.
- Energy economy and card play — Players manage energy to play power cards; fast vs slow powers resolve at different times.
- Fear deck and Terror levels — Defeating Invaders generates fear; fear cards drive Terror level shifts and affect victory conditions.
- Invader deck and phases — Invaders go through Explore, Build, Ravage phases in a cyclical deck system with terrain cards.
- Sacred sites and presence — Presence tokens form sacred sites; they influence range, power costs, and special rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this version of spirit island is of course Standalone
- the game comes with a game board rather than tiles
- it's essentially a fully Cooperative game where we're going to be taking on the roles of asymmetric Spirits
- we are playing as asymmetric spirits who are trying to protect this entire Island
- starter friendly
- the game only goes up to Max 3 players rather than four
References (from this video)
No references stored for this video.
Video rudwNTNM_3A
Robert's Board Game Reviews game_review at 0:16 sentiment: positive
video_pk 688 · mention_pk 2000
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Excellent portability due to compact, consolidated board
- New low-complexity spirits provide fresh gameplay
- All-in-one board streamlines setup and organization
- Good value for the price
- Power card layout clarity without color corner markers
Cons
- Not ideal for complete beginners; still complex
- Quick Start Guide is not helpful for solo/two-handed play
- Cardboard tokens can clutter the board and feel less durable
- Fewer options to escalate difficulty than base game
- Limited player count (2-3 players)
Thematic elements
- Cooperative environmental defense with escalating threats
- Islands under threat from invaders, defended by powerful spirits
- Emergent cooperative puzzle with strategic planning
Comparison games
- Gloomhaven: Jaws of the Lion
- Gloomhaven
Mechanics (from transcript analysis)
- Difficulty escalation — Limited escalation options compared to base game; designed as introductory experience
- Fear mechanics — Fear cards help win conditions and adjust game dynamics
- Invader deck — Deck-based events driving the game's progression
- Power management — Starting power cards for spirits; minor and major power cards without color corners
- Setup efficiency — All-in-one board streamlines setup and improves organization
- Solo/Co-op play — Designed for one or two players controlling multiple spirits; compatible with solo play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the spirit Island system is a 10 out of 10
- for thirty dollars I think it's incredible
- it's still an amazing game
- the quick start guide is only for three players
- I can't recommend this for inexperienced board gamers
References (from this video)
No references stored for this video.
Transcript Navigation
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