In Hostage Negotiator, you play the part of a law enforcement agent responsible for negotiating the release of hostages taken by an unscrupulous figure hell-bent on having his or her demands met.
Each turn in the game represents a conversation between you and the hostage taker. You'll play cards and roll dice to increase conversation points, decrease the threat level, and release hostages. Hostage Negotiator uses a unique "hand-building" mechanism that puts cards you purchase directly in your hand for next turn rather than leaving you wondering when the cards will show up like in deck-building games.
In Hostage Negotiator there are multiple paths to victory, but the hostage taker has other plans. Will you try to calm him and get him to surrender? Will you stall and bide your time before sending in the team for a major extraction? How many hostages will you save? These are many of the exciting decisions you will make in a game of Hostage Negotiator!
- Light and simple to play mechanics
- Can be adapted to relatable scenarios
- Very serious and grim original theme
- Dark subject matter
- Hostage situations and terrorism
- Crisis negotiation
- serious drama
- Parent Negotiator (proposed child version)
Mechanics (from transcript analysis)
- Negotiation simulation — Light and simple gameplay about negotiating with hostage takers
Video topics + discussion points
Quotes (from this video)
- the most fun part is building the castle itself
- kids love hearing the same stories over and over
- a giant space exploration game with ships like this I doubt I would have left the house for at least a year
- the vicious politics of 18th century New York translated exceedingly well to the average American high school
- if any game out there needs a kid-friendly version its Kingdom death monster
- a wonderfully wholesome game already but a kids version of this game would be amazing
References (from this video)
- Hostage crisis negotiation
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Thunderbolt Apache Leader has sadly dropped to 199 on this list.
- John Company solo is great.
- Mr President is the biggest table hog—it's like one of the most ridiculous but like in an awesome way games I have ever seen.
- Paperback Adventures jumped up 560 spots this year.
- Pavlov's House changed the course of my videos and my gaming habits.
- Earth is going to rise up next year.
References (from this video)
Mechanics (from transcript analysis)
- custom dice with both numeric and symbolic results — dice carry multiple types of information and drive core mechanics
Video topics + discussion points
Quotes (from this video)
- dice are probably the first board game mechanic
- the more sides of the dice the more extreme their variables will be
- dice can add uncertainty to actions and while you may recall vividly the fistful of ones you rolled in an important battle the overall distribution of rolls in the game should balance out over time
- there's really no such thing as luck there's just probability
- get better and stop blaming the dice when you lose
- friction is all the random things that happen in war that turn it from a mathematical challenge into the messy chaotic experience
References (from this video)
- Extremely portable; good on trips.
- Dice mechanics can be fiddly for some players.
- Thriller suspense
- Standoff negotiation
- Final Girl
Mechanics (from transcript analysis)
- Dice allocation — Allocate dice to resolve hostage scenarios.
- solitaire/coop — Playable solo or cooperatively with others around a table.
Video topics + discussion points
Quotes (from this video)
- why Jared would you want to play marrying Mr Darcy this is not really your kind of game
- it's Kathy's favorite game
- Sushi Go over Sushi Go Party because of its portability factor
- the road trip's full of zombies
- this is a game about the story so one person can read the clues aloud and everyone else can sort of chip in
- Cooperative game and this is the main difference here
- Mission Deep Sea or the original crew I prefer Mission Deep Sea
- Hostage Negotiator is my favorite portable game
- it's absolutely gorgeous
- A lot of people know the fundamental basics of what makes the crew tick
References (from this video)
- accessible solo mode
- engaging thematic scenarios
- can feel repetitive over time
- crisis management and decision making
- police negotiation scenarios
- story-driven crisis resolution
- Navajo Wars
- Final Girl
Mechanics (from transcript analysis)
- card-driven negotiation — players use cards to influence outcomes
- solo-friendly scenarios — designed to be played solo
Video topics + discussion points
Quotes (from this video)
- we together are the horsemen of the apocalypse
- the solo mode is the same rules you're just using one bot
- Concordia solitaire is so good you can play it with any map and any expansion
- the expansion for Star Wars Outer Rim tweaked the solo mode nicely
- Baseball Highlights 2045 I freaking love baseball
- Final Girl is ultimately going to be the more palatable one
- I love root solo; it's a bear but worth it
References (from this video)
- Made huge jump in list due to career mode
- Career mode adds narrative and story
- Short game allows losses without penalty
- Takes best parts of legacy games
- High luck and variance
- Can end game with one bad roll
- Not for people who dislike dice
- Negotiate with hostage takers
- Modern day negotiations
- Tense negotiation
Mechanics (from transcript analysis)
- Card Play — Spend cards to build conversation points
- Career Mode — New career mode adds narrative legacy
- Dice rolling — Dice determine negotiation outcomes
Video topics + discussion points
Quotes (from this video)
- I've played about 300 solo games so this represents the top of all the solo games I've played
- These are entirely my opinions based on my personal play experience
- I think this is one of the cleverest solo modes on the market
- When you win a game of Robinson Crusoe there are very few things in solo board gaming more satisfying
- The closest experience in board gaming to being the captain on a bridge in a sci-fi movie where everything is going to shit
- I'm probably a solo board gaming masochist
- I just love Thunderbirds as a solo game
- It feels like Legendary Encounters was built for the Alien theme and was built as an upgrade to the original Legendary system
- Probably the best AI opponent in all of board gaming
- Few games have that genuine sense of exploration