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Hostage Negotiator: Crime Wave

Game ID: GID0161787
Collection Status
Description

Description from the publisher:

In Hostage Negotiator: Crime Wave — a standalone expansion to the solitaire game Hostage Negotiator — each turn represents a conversation between you and a hostage taker. You play cards and roll dice to increase conversation points, decrease the threat level, and release hostages.

Hostage Negotiator: Crime Wave uses the same "hand-building" mechanism found in Hostage Negotiator that puts cards you purchase directly in your hand for next turn, but it features new Conversation Cards, new Terror Cards, new Pivotal Events, and all new Abductors — each with new rules and new demands! It can be played right out of the box and also expands the original Hostage Negotiator.

Hostage Negotiator: Crime Wave comes in a box that fits all released content for Hostage Negotiator to date with room for more.

Year Published
2017
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–1 of 1
Video 0FsZDlygAAI Beyond Solitaire playthrough at 0:09 sentiment: positive
video_pk 10851 · mention_pk 32032
Video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intense, tension-filled negotiation experience
  • Varied decision space due to card market and demands
  • Timer-based pressure creates engaging pacing
  • Multiple win conditions (save hostages and capture/neutralize abductor)
  • Dynamic dialogue moments that reward careful persuasion
Cons
  • Steep rule complexity and heavy setup
  • High risk of casualties if mismanaged by the player
  • Randomness from tarot draws can feel unforgiving
  • Can be demanding in long play sessions for new players
Thematic elements
  • Crisis negotiation under pressure; time-sensitive decision making
  • Urban hostage crisis, law enforcement negotiation
  • Dialogue-driven scenario-based gameplay with escalating threats
Comparison games
none
Mechanics (from transcript analysis)
  • card economy / market refresh — Zero-point and demand cards cycle between rounds; purchases and discards shape future options
  • demands and escape mechanics — Major demands and escape demands introduce bargaining and risk/reward decisions
  • Dice rolling — Two-dice rolls to determine success or failure in threat reduction and conversation outcomes
  • emotional state tracking — The abductor's anger/threat level is tracked and influenced by cards and dialogue; mismanaging can escalate outcomes
  • hand management / card play — Players manage a market of conversation, threat-down cards, and zero-point cards to influence the abductor
  • hostage pool management — Hostages are in a pool; saving hostages vs. risk of more casualties affects win conditions
  • pivotal events and endgame conditions — Pivotal events and the endgame conditions determine whether you can win by solving hostage rescue and abductor capture
  • timer / tarot deck — Tarot deck acts as a countdown; certain cards trigger end-game if not managed
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • just make a damn call if you're going to save the rest of the hostages from bear wrath you'll need to find out who you're supposed to call
  • keep cool to try to bring his rage level down a little bit
  • secret extraction
  • so basically our timer just went down
  • we're gonna spin these two cards to change one of the fours into a success
  • Barrett Mullins just wants to call his mama
References (from this video)
No references stored for this video.
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