From publisher blurb:
Hot Item In a Cold War (Fudge Version)
Un-Stealing an Aircraft That Doesn’t Exist to an Airbase That Officially Isn’t There
It is 1982 and the Cold War is a knife's edge away from going Hot.
A plane has been stolen from Area 51.
Your job is to make sure the Soviets can't get their hands on it and recover it if possible.
Includes
Solo Version
For you to play before running the module as a GM.
Both traditional format (back of main book) and a Solo-Format version for tablets (or any other .pdf reader) where every node is a separate page - no accidental "oops, I looked over here" spoilers!
GM Adventure
Normally 1-3 session.
Excellent as the starting point of a longer campaign.
Includes numerous 'Plot Seeds.'
Notes and examples of Super Spy (High Tech) Equipment
3 NPC Villains usable over the long term.
Rules on how to handle cheating (or attempts at cheating) with casino games
5 pre-generated PCs (7pt builds using 5 Point Fudge from Fudge 10th Anniversary Edition)