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How long have we been in this dungeon? When will the torch run out? Is that dragon about to wake up? Questions of timing are critical in any fantasy roleplaying game, just as they have been throughout history, and just like in history, characters need ways of telling time.
Hourglass and Sundial is a mini-book themed around how we tell time.
It includes
Real world history of telling time: from sundials to atomic clocks
Telling time in a fantasy world
2 new traps
Guidelines for sundial puzzles
Random tables to generate time pieces
5 new magic items: from the massive circle of stones to the handy pocket sundial
3 new monsters: sand ghost, temporal steward, and walking bomb
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