Skip to main content

Hourglass and Sundial (5E)

Game ID: GID0162188
Collection Status
Description

From publisher blurb:

How long have we been in this dungeon? When will the torch run out? Is that dragon about to wake up? Questions of timing are critical in any fantasy roleplaying game, just as they have been throughout history, and just like in history, characters need ways of telling time.

Hourglass and Sundial is a mini-book themed around how we tell time.

It includes

Real world history of telling time: from sundials to atomic clocks
Telling time in a fantasy world
2 new traps
Guidelines for sundial puzzles
Random tables to generate time pieces
5 new magic items: from the massive circle of stones to the handy pocket sundial
3 new monsters: sand ghost, temporal steward, and walking bomb

Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek