From publisher blurb:
Lord Vashtar of House Neilus invites the Heroes to an extravagant gala on a border world, offering what appears to be a simple but high-paying transport contract. The estate gleams with opulence—music fills the vaulted halls, nobles sip rare vintages beneath crystal chandeliers, and polished servants glide silently between hushed conversations. But beneath the surface, something is wrong. The air is taut with secrets. Eyes linger too long. Smiles don’t reach the eyes.
The Heroes quickly realize this isn’t just a business meeting—it’s the opening move in a deadly political game. Assassinations have been planned. Blackmail has been arranged. Loyalties have already shifted. Every guest is a piece on a hidden board, and someone is about to fall. A noble will die tonight, but no one knows who—not yet.
As the night unfolds, wine is poisoned, exits are sealed, and killers move through the shadows. Two assassination plots are in motion—one aimed at Vashtar, the other aimed at the Heroes themselves. They must navigate a house of spiders where every ally might be a traitor and every step could be their last. Only one thing is certain: the gala will end in blood. Whether the Heroes walk out as survivors or scapegoats depends on how well they can play the Game.