From publisher blurb:
Fell forces tore the House of the Exorcist from the very fabric of reality, causing it to forever drift beyond time and space. When the stars align, the house finds its way back to the land of the living, perching upon some lone hill, or lurking amidst a bleak, forgotten moor. Invariably, it then attracts the lost and the damned, who flock like moths towards a midnight flame. Few dare cross its threshold, and fewer still return from its harrowing halls with their body and soul intact.
Tonight, the stars are right. And the House of the Exorcist has emerged from the black beyond into your very own world…
This humble document represents the fruit of a collaborative effort which allowed me to connect with some incredibly talented, kind, and imaginative people. As a pure labour of love, The House of the Exorcist is entirely free, and will remain so in perpetuity. My fellow writers and I sincerely hope you will enjoy playing it.
Since the exorcist’s dread abode tends to mystically materialise in any dimension, time, or place it is likely to attract unwitting victims (i.e. the player characters), the demoniacal dwelling can be introduced in almost any RPG setting or campaign. The House of the Exorcist lends itself particularly well to settings featuring dark or heroic fantasy, and even 1920’s pulp action or cosmic horror settings.