From the introduction:
The Dreamlands are a small portion of the realm of Faerie, the portion where mortal dreams are born and fed on to maintain the world of the Fae. Though a small bit of the whole of Faerie, they are yet vast, convoluted, and filled with strange and fantastical things. Mortal dreamers are mere visitors to this place, but there are all manner of beings who dwell there all the time. Among the more common are the Least Dream Goblins. These creatures hail from the Dream Garden, a place where the most beautiful dreams grow and flourish in magnificence. And it is the Least Dream Goblins who venture out into the Dreamlands, find those wonderful dreams, and bring them back to the Dream Garden for posterity. Every goblin in time grows through their strength: some become Great Dream Goblins, but most move on into other roles in Faerie: they become Elves, or Toothy Nightmares, Unicorns or Bog Haunts. What they find in the Dreamlands, what they nurture or shun, helps determine their nature: in Faerie you are in large part, at the end of twilight, what you consume.
User summary:
This game originally was titled "The Dream Garden"; it was renamed "Dream Goblins" in round two; it was renamed "How the Goblin Left the Dream Garden, or Did Not" in round three.