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How to Pitch, Playtest & Publish

Game ID: GID0162606
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Description

More essays form Open Design, from back of book:

Get serious about your game design, with advice from professionals on all the major facets of design. This volume contains more than a dozen crucial essays to help you succeed in freelancing, playtest, and publication, including:

The Art of the Pitch
Challenging Players
Freelance Discipline, AKA Talent Won't Save You
How to Run a Playtest with Real Results
Design From the Bottom Up
What Playtest Teaches You
Mystery Adventures
Creating Play Depth
How NOT to Design a Magic Item
Fortunate Accidents
How to Make Your Design Matter
How to Sell Designs and Influence Editors

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