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A digital fanzine of dark horror gaming for multiple systems including Call of Cthulhu and Cthulhu Dark. In this issue we look at the many ways that language, writing, and books can be used in your horror games. We bring you a plethora of NPCs, artefacts, and scenario seeds about writing, words, iconography, and occult tomes to jumpstart your own scenarios or inject linguistic concepts into an existing story you're telling. Including A Remembrance of Things Past, a short Call of Cthulhu 7th edition scenario, wherein your players will discover that language really is a virus. Contributions from members of the Miskatonic University Podcast, Skype of Cthulhu, Weird Works, and Squamous Studios.
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