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The players move their game pieces across 3 islands and are asked questions on the topics of economy, banking, sport, art, environment and "Hypo-Bank", the correct answers to which earn points. Changing the islands increases the multiplier for the points paid out (1x, 2x, 3x). In addition, there are events that influence the score. The game ends after a previously agreed playing time or when a certain score has been reached by a player. The player with the most points wins.
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Year Published
1994
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