Publishers blurb:
-The Fool-
You enter a wild realm of limitless potential. A complete overhaul of the darling D&D 5e. Mechanics, reality, your subconscious and the will of your friends all blend to make a cosmically delicious slushy that may forever alter the course of your life.
-The Chariot-
Unbound by petty Handbooks, your Players can unleash the full force of their creativity as they rip through your world at a dizzying pace. Their goal (unbeknownst to them) is to crash your game, thus ripping them back to their reality before they were hit by a Meteor.
Did I mention the Meteor?
-Judgement-
The game's premise is that you and your compatriots are struck by a rogue Meteor. Cutting your life short and severing your ties to this mortal world. However a Devil offers you absolution, a chance to be the Hero of another world. You will probably accept because Hell, as it happens, is incredibly lame.
-The World-
Enter a system built from the ground-up as an engine for subverting your expectations and embracing the absurd. It's 26 Pages packed with an aesthetic as wild and varied as its rules! Meteor aims to burn a lasting impression in your mind and have you itching to run this as a one-shot the next time you forget to prep.