Resources and expansions for running chapters 2 and 3 of Icewind Dale: Rime of the Frostmaiden
Icewind Dale is filled with mysterious locations, deadly hazards, and heroic quests. This supplement provides a collection of resources to help you run the quests that are right for your game while still advancing the main storyline and avoiding some common trouble spots. Inside, you will find:
Suggestions for encouraging the exploration of Icewind Dale and incorporating the locations into your campaign
A table of distances between the quest locations and Ten-Towns
Notes, revisions, and ratings for all 13 quests
A new vehicle stat block (the schooner) and weapons (the harpoon and harpoon launcher) for use in a sea battle between Angajuk and the whalers
A guide to running the challenging but rewarding "Black Cabin"
Detailed notes on Revel's End, including guard rotations, security measures, and a new quest, "Outbreak at Revel's End" (also compatible with Keys from the Golden Vault)
A complete guide to the Dwarven Valley, including a chapter 1-style write-up and a new quest, "Halls of Black Ice"
A guide to running Sunblight, including a new quest hook
Six new monsters and NPCs to encounter in the Dwarven Valley, including Baerick Hammerstone and the chardalyn golem
- from the publisher's blurb