The Trojan War has begun, and both sides of the conflict pursue every advantage they can possibly gain. Two opposing heroes — Hector of the Trojans and Achilles of the Greeks — seek the favor of the gods to lend them support and tip the scales of fate. Only one side will emerge victorious, its hero becoming the legend of the Iliad.
Iliad is a tile-placement strategy game for two-players by Reiner Knizia. On your turn, select one of two tiles from your hand and place it onto the board adjacent to an opponent's tile. Both players have symmetrical pools of tiles, with their strength ranging from 1-5, along with the Dolos tile that mimics your opponent's adjacent tiles. The key to victory lies behind the relentless tension of where and when to commit your tiles. When placing a tile, you may also activate the tile's ability, which can serve to turn the tide of war.
When a row or column is filled, the player with the highest total strength in that line earns the right to select one of the two success tokens at the ends of that row or column; the other token goes to their opponent. Success tokens can earn you the favor of the Gods, and they can earn (or cost you) points. At the end of the game, the winner is the player who has earned the favor of all five Gods. If both players — or neither of them — meet this qualification, then the player who has earned the most points wins. Thus, players will face tough tactical trade-offs as they must decide whether to compete for exclusive favor of the Gods or for the most points — then influence the outcome of the game toward their intended advantage.
Iliad is the first game in the Mythos Collection, a line of two-player titles by Bitewing Games featuring strategy and mythology.
—description from the publisher
- tight two-player dueling with strong theme
- short plays with depth
- scales less well with more players
- mythic epic with Greek-inspired storytelling
- two-player trick-taking with mythic/epic theme
- epic, tight, tense
- Caesar's Empire titles
- Toy Battle duels
Mechanics (from transcript analysis)
- two-player trick-taking with chapter progression — each chapter advances narrative and scoring while you manage hands.
Video topics + discussion points
Quotes (from this video)
- This one's very quick. It's very quick to play and to teach.
- There are player interactions, but it doesn't feel mean.
- The narrative is so well written. The actual boss battling part is gripping.
- Above and Below Haunted gave it a little more oomph. Ghosts add consequence.
- It feels like a video game in board game form; very smooth and substantial.
References (from this video)
- tight, tactical decision-space
- clear and elegant mechanics that feel thematic within an abstract frame
- highly abstract; thematic flavor can be subtle
- two-player focus may limit audience
- mythology and divine influence on battles
- Trojan War, mythic Greece
- abstract strategy with mythic framing
Mechanics (from transcript analysis)
- area/abstract strategy — Checkerboard-like interaction where rows/columns determine deity advantage and victory points.
Video topics + discussion points
Quotes (from this video)
- this is our top 10 board games of 2025
- it's a trick-taking style game where you predict exactly how many tricks you will win
- the Mindbugs can take control of that creature twice during the game
- it's a semi co-op element in Kidfire Council
- it's a cat-and-mouse hidden movement game
- it's an efficiency engine through and through that has a nice nature-based theme
- this is based off of the Pandemic system
- Speak Easy is by far the heaviest
References (from this video)
- Deep two-player head-to-head puzzle
- Tactical, variable scoring potential
- Thematic flavor through Greek mythic design
- Heavy for a two-player title; long learning curve
- Grid-based combat and hero interactions
- Ancient Greek mythic warfare
- Tactical, high-consequence decisions
Mechanics (from transcript analysis)
- grid-based placement — Tiles with numbers determine control and scoring on a grid.
- pattern/area scoring — Scores derived from rows and columns with special tokens.
- Token Collection — Gains tokens based on row/column strength and relative performance.
Video topics + discussion points
Quotes (from this video)
- This is a roll and right or flipping right game.
- Energy bars let you duplicate actions.
- It's Christmas. This is Christmas.
- Chop chop till you drop.
- Undersea theme. Isn't it just calming?
- Orbit is a new Riner Knizia game.
- Azul Duel is a really engaging version of Azul.
- Tag Team is almost like an auto battler, but you program the order.