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Description
From the publisher :
The players will lead their Greek characters into a bold action of besieging Troy and rescuing the beautiful Helene.
The first one to reach 12 points will be the winner.
During the game, various stages will unfold and during these, the victory cards are put into play. As it happens, a player can make his own army stronger or weaken those of his opponents by playing the correct cards.
After the siege, the strongest players will receive a victory card of their choice, all cards in play will be discarded, and a new phase will unfold with the cards remaining in each player's hand. Each player will then receive 3 new cards and the next battle round will commence.
Year Published
2006
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment:
pos 10 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–10 of 10
Video UWqrcHJ9b80
Dice Tower top_list at 50:19 sentiment: positive
video_pk 13743 · mention_pk 40168
Overall sentiment (raw)
positive
Pros
- satisfying endgame condition
- minimal rule set with deep strategy
- excellent tension mechanics
Cons
none
Thematic elements
- gods
- mythology
- Greek mythology
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is my most played game of the year
- It is the perfect engine builder
- absolutely adore this game
- one that instantly I fell really hard for it
- would absolutely watch Oathsworn the HBO series
- the story and the setting is that rich
- for me the epitome of what a thematic game can be
- every click of the clock matters
References (from this video)
No references stored for this video.
Video yE_9K5wmVjU
Unknown Channel top_10_list at 3:22 sentiment: positive
video_pk 9944 · mention_pk 29241
Overall sentiment (raw)
positive
Pros
- Sleek, tight design with deep strategic depth
- Multiple viable win conditions via scoring tiles
- Strong two-player design praised by the speaker
Cons
- Has accessible entry but still requires careful planning
Thematic elements
- god- and tile-driven control
- abstract tactical two-player arena with historical/mythic flavor
- multi-path victory with gods and scoring tiles
Comparison games
- SETI
Mechanics (from transcript analysis)
- tile placement — Place tiles to influence rows/columns and gain access to scoring tiles; multiple routes to win.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- 2025 is shaping up to be the year of two-player games, and I am totally here for it.
- This is easily his best design to date.
- Stuper Mundy is the most Eurol looking Euro game you will ever see, but unbelievably interactive.
References (from this video)
No references stored for this video.
Video IFIvfclNXdo
Before You Play playthrough at 0:03 sentiment: positive
video_pk 9466 · mention_pk 27972
Overall sentiment (raw)
positive
Pros
- tight two-player puzzle with meaningful decisions on tile placement and token manipulation
- distinct power tiles create dynamic shifts in control and scoring
- clear multi-path victory conditions that keep the game engaging to the end
- mythic theme is integrated through gods and wedding rings, adding flavor
- prototype video demonstrates deluxe components and setup considerations
Cons
- rules and end-game scoring are fairly intricate and can be confusing for new players
- some tile abilities can swing momentum abruptly, increasing potential for table talk or confusion
- edge cases around scoring and Doos interactions require careful attention in playthroughs
- component differences between prototype and retail might affect player experience
Thematic elements
- mythic warfare and divine favor as fate-shaping forces
- Ancient Troy during the Trojan War, a two-player arena
- mythic, battle-leaning with a scholarly-tactical presentation
Comparison games
none
Mechanics (from transcript analysis)
- Adjacency and alternating colors — Tiles must be placed adjacent to at least one tile already on the board and must follow your color space.
- Doo's tiles and edge behavior — Doo's tiles have special scoring rules: they contribute based on neighboring tiles along the scoring line, and when placed on the edge their value is reduced; two Doos adjacent to each other provide no additional value.
- End-of-game and tie-breaking — If there is a tie or neither victory condition is met, players total the highest-valued tokens per god family for final scoring; the active player has tie-break advantage during intermediate scoring.
- row/column scoring — A completed row or column is scored by summing the values of the tiles in that line; Doos and flipped tiles still count as occupied spaces for completion.
- tile drafting and placement — On a turn, you select one of two tiles from your hand and place it on your colored space, aiming for adjacency to existing tiles.
- Token-based victory conditions — Victory can be achieved by collecting one of each god token, or four different gods plus both wedding rings. If neither or both players meet a condition, end-game scoring uses the highest token per god family to determine the winner.
- Value-based tile powers (1-4) — Values 1-4 have optional abilities: 1 relocates an opponent’s tile if accessible; 2 relocates your own tile; 3 swaps one of your tokens with an off-board token; 4 flips itself and an adjacent tile.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Welcome to the Trojan War the Battlegrounds
- two players will compete in order to win the favors of five different gods
- you win by collecting one of each type of God or four different gods plus both wedding rings
- the edge does not count as an open space
- Doo's tiles basically take the sum of its two neighboring tiles
References (from this video)
No references stored for this video.
Video 6MJLYHzIhCM
Dice Tower top_12_list at 5:46 sentiment: positive
video_pk 8885 · mention_pk 26191
Overall sentiment (raw)
positive
Pros
- High strategic density in a compact package
- Tight tug-of-war feeling every move matters
- Elegant abstract design with strong depth
Cons
- Explicitly abstract; less thematic appeal for some players
Thematic elements
- abstract strategy with a Greek-tinged flavor
- Two-player abstract with a mythic leaning
- tight, strategic
Comparison games
none
Mechanics (from transcript analysis)
- Row/column completion scoring — When a row or column is completed, it is evaluated for scoring.
- Strength-based marker selection — The higher strength determines which scoring marker you can take.
- tile placement on a grid — Place one of two tiles from hand onto a grid, affecting future action.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is going to be a wild venture.
- It's an adorable setting with these little animals that are going out on their adventure.
- The endgame scoring is really unique as well as the scoring is just going to be a multiplier of your completed cards.
- It is fast. There's multiple scenarios. You can quickly set it up and play through it.
- Duel for Cardia is a really interesting clever play in which you'll be playing a card simultaneously revealing that card and see how you affect each other.
- Leaders you are drafting and every single one plays so differently.
- you can also remove one. If there's one character that you simply hate playing against, you're like, 'No, you can't use him.'
- Tag Team surprised me because it's a very simple auto battler where you're putting the cards in the order you want them to flip.
- six different tug-of-wars going on any moment.
References (from this video)
No references stored for this video.
Video P2cpl03wijE
Good Morning Society general_discussion at 1:26:31 sentiment: positive
video_pk 5919 · mention_pk 17537
Overall sentiment (raw)
positive
Pros
- Tight, brain-burning decision space
- Elegant dual-faction mechanic with multiple paths to victory
- Thematic flavor via mythic framing and modular scoring
Cons
- Scoring can be intricate and error-prone for new players
- Some players may find the learning curve steep
Thematic elements
- strategy and tactical tile interaction between Greeks and Trojans
- Classical Greek myth; Trojan War context
- abstract grid-based scoring with thematic framing
Comparison games
- Scotland Yard
- Sherlock Holmes Consulting Detective
- Decrypto
- Code Names
Mechanics (from transcript analysis)
- grid-based scoring by rows/columns — completed lines trigger scoring with gods/tokens influencing outcomes
- special powers and tokens — tiles grant abilities that can alter scoring and placement
- tile-lane placement — players place tiles along a shared lane to create scoring opportunities
- two-player competition with color-coded factions — Greeks vs. Trojans with strategic positioning
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I've been jump scared by ghosts, which you wouldn't think would be possible in a point-and-click game.
- This is not a spoiler, but at the beginning you know the stakes: all 27 people die if you lose.
- The Seance of Blake Manor is a game that I've been obsessed with for weeks.
- I love a word game; Typewriter looks great.
- I think our newsletter absolutely rocks.
- This is the greatest use of an app I've ever seen in a board game.
- This game is a thinker. This is a brain burner.
- Two players, 30 to 45 minutes. I see Bruno Cathala, heavy hitters.
References (from this video)
No references stored for this video.
Video 4aoqvHi0s-A
The Dice Tower top_10_list at 17:47 sentiment: positive
video_pk 5804 · mention_pk 17144
Overall sentiment (raw)
positive
Pros
- Strong, striking composition
- Distinctive spear motif that communicates the theme
Cons
none
Thematic elements
Comparison games
- Transgalactica
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is my favorite cover of the year.
- Echoes of Time will win because of that bold, cinematic look.
- Deep Regrets is definitely my call here.
- I hate that Star Wars Battle of Hoth cover.
References (from this video)
No references stored for this video.
Video _-KMAaYANZE
Chairman of the Board top_5_list at 8:30:16 sentiment: positive
video_pk 5115 · mention_pk 15171
Overall sentiment (raw)
positive
Pros
- Cerebral, thinky, and highly refined abstract design.
- Dual-front scoring (vertical and horizontal) creates rich strategic depth.
- Appealing array of powers and gods/monsters with meaningful decisions.
Cons
- Very math-heavy; dense calculation can be overwhelming at a glance.
- Shifts in tile powers and placement can feel messy and add cognitive load.
- Production quality (cloth mats) and art variety could be improved.
Thematic elements
- mythic warfare and strategic grid control
- mythology-driven grid-based abstract confrontation (gods vs titans)
- two-player abstract strategy with tactical depth
Comparison games
- On Tama
- New War Chest
Mechanics (from transcript analysis)
- best_tile_by_line — highest-valued piece in a completed line earns the best tile; second place earns the next.
- grid_based_placement — players place tiles to complete rows/columns to score tiles on the edges.
- limited_hand — each player holds two tiles at any time for placement.
- set_collection_victory — collect a full set of gods to win immediately if the opponent cannot counter.
- tile_powers — tiles have powers that influence play; powers vary by tile strength and are used sparingly.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the tile placement itself is very easy.
- you can only build the colored buildings that are on the edges or the extremities of those particular columns.
- some of the tiles that you can claim are way more powerful than others.
- I'd rather play Carcassonne over this one.
- it's a full-blown game where it's going to take an hour and a half or so to play
- the game really embraces the feeling of kind of Vegas
- I enjoyed it and I can certainly see why people love this one.
- it's a very cerebral game. ... the best player will win.
- Yes, it's pretty much purely random.
References (from this video)
No references stored for this video.
Video kTU-_4ieokQ
Steve's Board Games Channel top_23_list at 3:56 sentiment: positive
video_pk 2710 · mention_pk 7957
Overall sentiment (raw)
positive
Pros
- tight competition
- multiple paths to victory
Cons
- area can feel punishing
Thematic elements
- tactics and optimal play
- the two-player abstract arena
- tense, tight, strategic
Comparison games
none
Mechanics (from transcript analysis)
- abstract strategy — two players compete on a tight board with multiple routes to victory.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Starting off with the two-player game, Agent Avenue.
- It's a boatload of fun and it's another game which I've just brought out and it just never misses.
- This is another two-player abstract game that I can't stop playing and that's Zenith.
- Rival Cities takes Tug of War to another level.
- The production on Shackleton Base is through the roof.
- Ponzi scheme is one of the most stressful games you'll ever play and it's brilliant.
References (from this video)
No references stored for this video.
Video eehd2fOZXw8
Rolling Dice and Taking Names game_review at 17:29 sentiment: positive
video_pk 1917 · mention_pk 5489
Overall sentiment (raw)
positive
Pros
- presents a clean, elegant abstract duel
- easy to teach, quick to play
Cons
- may feel abstract to players seeking thematic depth
- requires careful study of interactions to optimize early moves
Thematic elements
- mythic strategy with compact play
- Greek myth-inspired abstract clash
- mythic and competitive
Comparison games
- Icar
Mechanics (from transcript analysis)
- two-player abstract — tight, small-box duel reminiscent of go/checkers style but with unique twists
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the theme was super fun
- our streets are full of crap. We can't take anymore
- it's a brutal, but very engaging game with strong player interaction
- Magical Athlete... got to play that with the fam
- Tulip Bubble... this is a simple market-driven economic game, but so well done
- Night Soil... a really fun, chaotic experience with friends
- Ticket to Ride... blitzed them, completely decimated them
References (from this video)
No references stored for this video.
Video VZalfwYA7a4
Game Boy Geek top_10_list at 5:29 sentiment: positive
video_pk 837 · mention_pk 2394
Overall sentiment (raw)
positive
Pros
- beautiful abstract tile-laying with depth
- five victory gods add a twist and replayability
- deep strategic choices for a short game
Cons
- abstract nature may not appeal to all players
Thematic elements
- tile-laying with divine motifs
- abstract tile-laying arena with god tiles
- abstract/strategic
Comparison games
- Into the Ring/Area-control tile-layers
- other Knizia abstract guests
Mechanics (from transcript analysis)
- area majority / set collection — you try to control tiles with the highest value across rows/columns, aided by god tiles.
- tile placement — players place tiles in a grid to create advantageous shapes and activate effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a very clean, classic feeling design that is very impressive that what they can do with just standard trick taking.
- It's a light game, but it's got a lot of sort of player interaction there.
- Enthroned is a fantastic clean game of bluffing, double bluffing, and intrigue.
- Iconheavy game, but lots of depth here for such a quick 20minute game in that Abyss lineup.
- Mindbug is blending King of Tokyo and Mindbug and it’s fantastic.
- Azul Duel deeper, deeper in three different ways.
- This next one is a straight up no luck logic and deduction game. And I love logic and deduction games.
- Gatsby is absolutely fantastic, my most anticipated for Gen Con. It lived up to the hype.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–10 of 10