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Collection of scholarly essays on immersion as a product of social and media relations. Examining aspects of live-action and tabletop role-playing games, reality television, social media apps and first-person shooters, the essays study game rules and the media discourse that games produce. Scholars of social psychology, sociology, role-playing theory, game studies, and television studies examine games and environments like reality shows as interdependent sites of social friction and power negotiation.
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