Settlers from four major powers of the world have discovered new lands, with new resources and opportunities. Romans, Barbarians, Egyptians and Japanese all at once move there to expand the boundaries of their empires. They build new buildings to strengthen their economy, they found mines and fields to gather resources, and they build barracks and training grounds to train soldiers. Soon after they discover that this land is far too small for everybody, then the war begins...
Imperial Settlers is a card game that lets players lead one of the four factions and build empires by placing buildings, then sending workers to those buildings to acquire new resources and abilities. The game is played over five rounds during which players take various actions in order to explore new lands, build buildings, trade resources, conquer enemies, and thus score victory points.
The core mechanism of Imperial Settlers is based on concepts from the author's card game 51st State.
- Immersive theme with different civilizations
- Asymmetric faction abilities true to each civilization
- Engine building with production chains
- Nice physical resources and pieces
- Minor conflict that doesn't feel punishing
- Conflicting can sometimes feel mean even when intended
- empire building
- civilization building
- conquest
- resource production
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Kim is a little new to gaming... I've been in the business for maybe a couple decades... he's ancient he was around before the first board game was ever created
- The reason for that is if you check forums a lot of people will talk about how they don't like the semi-cooperative nature of the game
- I wish he was wrong but okay in my justification if you're playing a board game it's a physical tactile thing
- I have a lot of friends where English is not their first language... with this kind of game being abstract there are no there's no cards to read there's no complicated rule
- Argent is one of the most beautiful mess of the games imaginable
- If you've never seen this game before it is the cutest thing ever ever
- It's been my favorite game forever... I wouldn't bust this down if my family came over
- Every time I feel like playing a board game it feels like there's a part of me that's just like okay I should play Arc Nova again
- I really like when theme matches the mechanics
References (from this video)
- clever card interaction across factions
- atmospheric artwork and components
- rules take time to learn
- player interaction can be indirect
- resource management and faction specialization
- Ancient civilizations constructing and managing empires
- tableau-building with modular factions
Mechanics (from transcript analysis)
- hand-management — Managing cards to maximize production and actions.
- resource_management — Careful allocation of resources to complete objectives.
- set-collection — Players optimize resource collection and use of card effects to build engines.
Video topics + discussion points
Quotes (from this video)
- "This game, it's timeless."
- "Five Tribes is a cutthroat head-to-head game for us."
- "Dominion is the classic."
- "Terraforming Mars is ugly, but yet a fantastic game."
- "I love the little panda."
- "The acrylic meeples and pieces"
References (from this video)
- Accessible thematic Euro with strong components
- Good for family-friendly play
- Some players find it lighter than other Portal titles
- Empire-building and resource management
- Ancient civilizations building empires
- Theme expressed through actions and engine-building cards
- The Grizzled
Mechanics (from transcript analysis)
- Engine-building (card drafting) — Construct engines through card interactions.
- Resource management — Balance resources to expand and score.
- Worker placement / action selection — Choose actions via card-driven choices.
Video topics + discussion points
Quotes (from this video)
- ideas are execution is everything
- play testing is a job
- the best time to plant a tree was 20 years ago, the second best time is now
- execution matters more than the idea
References (from this video)
- visible attention to detail in inserts and components (easter eggs)
- satisfying tableau synergy and engine-building feel
- empire-building through card-driven tableau interactions
- fantasy-imperial realm where civilizations vie for regional dominance
- economic engine-building with historical/mythic veneer
Mechanics (from transcript analysis)
- engine-building — through card combinations, players unlock synergies that compound over turns.
- tableau-building — players assemble a personal tableau of cards to generate resources and bonus effects.
Video topics + discussion points
Quotes (from this video)
- two Ninjas they're saying Mission failed
- Mission failed he found us
- it's a math exercise
- this is called Indiana Bones and the Doom Temple
- Santa Claus oh my God she's so small there's a hobbit house somewhere there
- Essen is the capital of board games
- Arc which was the hype in 2024 ... they are fuel cartel
- this is an homage to Kim Stanley Robinson
References (from this video)
- Dense engine-building with multiple paths to victory
- Expansions available
- Turns can feel long; complexity may deter casual players
- Engine-building with tableau-building.
- Ancient civilizations and settlement-building.
- Strategic planning with modular layouts.
- Agricola
- Through the Ages
Mechanics (from transcript analysis)
- deck-building / tableau-building — Build a personal tableau to generate actions and resources.
- take-that / interaction — Strategic interactions with opponents through resource control.
Video topics + discussion points
Quotes (from this video)
- these are essential to any collection
- gateway into the hobby
- we're a competitive family
- it's essential for our family collection
- the ultimate deck builder
- it's a party game you gotta have
- it's racing you know
- pickup and delivery, this is essential
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- happy pride month
- diversity inclusion and that's for everybody
- patience is a virtue
- play games
References (from this video)
- Different civilizations to play
- Can attack neighbors
- Rise of the Empire expansion adds open world
- Don't think people talk about it enough
- Building settlements and attacking neighbors
- Ancient civilizations
- Civilization building
Mechanics (from transcript analysis)
- Card Play — Constructing buildings via cards
- Resource management — Harvesting resources
- take that — Attacking neighbors
- Variable player powers — Different civilizations with unique abilities
Video topics + discussion points
Quotes (from this video)
- It's so hard for us to come together to be cooperative
- If you don't have dessert you get hurt
- We wore out the cards we played it so much
- Multi-use card to the fifth degree
- Some games are nice to me some are not
- You can have both of them in your collection
References (from this video)
- Engaging engine-building with multiple viable paths
- High replayability via different faction cards and buildings
- Tight integration of production and victory point pacing
- Solid pacing that rewards planning and adaptation
- Emergent strategy via faction locations and upgrades
- Steep learning curve for new players
- Complexity can slow solo play setup and execution
- Card draw and action management can feel fiddly in early rounds
- Can be heavy on setup time for solo sessions
- Resource management and expansion through faction locations
- Empire-building across multiple civilizations with modular factions
- Procedural, evolving state driven by card-driven actions
Mechanics (from transcript analysis)
- Building and upgrading structures — Spend resources to build buildings that provide ongoing bonuses or victory points.
- card drafting / action selection — Players draft and choose actions from a hand of faction cards each round.
- Card-driven action economy — The availability of actions depends on card play and draft order, shaping tempo.
- Engine-building / multi-path growth — Paths across factions develop production, military, and infrastructure.
- Worker placement / resource generation — Place workers on actions to gather resources or trigger effects.
Video topics + discussion points
Quotes (from this video)
- c'est la vie
- that production is gonna give me two more workers
- to build this Colossus
- building the town because that production is gonna give me two more workers
- I've got four faction locations out
- thank goodness they will be keeping these two locations
References (from this video)
- Deep engine-building with clear choices
- Multiple factions with thematic flavor
- Can feel heavy and long for new players
- Civ-building and engine development
- Ancient civilizations with distinct factions
- Tableau and drafting-driven engine creation
Mechanics (from transcript analysis)
- card drafting — Draft actions/cards to develop your engine and civilization.
- engine building — Assemble actions to optimize production and growth.
- Resource management — Balance resources to build and expand.
Video topics + discussion points
Quotes (from this video)
- Above and Below love that game and that came out in 2015.
- the art is so gorgeous
- we love champions of midgard so much we got all the expansions
- quadropolis you've got some hand management you've got your toys and you're building up your metropolis
- it's a great gateway it's cute and fun
- Yamatai... it's a beautiful board; production values are amazing
References (from this video)
- Accessible mid-weight with nice components
- variety across civilizations
- Can become repetitive with some factions
- tableau-building and engine-building
- Ancient civilizations competing for resources
- fluid, modular
Mechanics (from transcript analysis)
- engine-building — Develop resource engines per civilization
- Multi-use cards — Cards provide multiple actions/resources
- Resource management — Optimize resources to expand actions
- tableau-building — Build a personal tableau of buildings
Video topics + discussion points
Quotes (from this video)
- it's basically Jurassic Park in a box
- the art is beautiful, it's ugly beautiful
- we love Scoville
- we ain't scared
- Amen to you
- the World's Fair is a great game
References (from this video)
- Interesting base engine and faction asymmetry
- Solid core mechanics when kept lean
- Expansion bloat and deck-building requirements become impractical
- Some factions introduce overly complex balance issues
- Deck-building with faction-based play and city-building
- Ancient civilizations in a modern card-driven engine
- structural, pragmatic engine-building with thematic flavor
Mechanics (from transcript analysis)
- area control / tableau building — Players expand influence on their own boards and recruit units.
- deck-building — Players build decks to optimize faction-specific actions.
- Resource management — Players manage copper, wood, and other resources to advance factions.
Video topics + discussion points
Quotes (from this video)
- Be wary if you're a completionist.
- The more stuff you bring out, the more the power level of a bunch of these characters goes up and the harder the game becomes to balance.
- Suburbia is a great Euro game, but the big box and all the expansions just get out of hand.
References (from this video)
- bright, cartoony aesthetic
- balanced and interactive for two players
- visual style may not appeal to everyone
- some interactions can feel punishing
- civilization expansion and engine-building
- fantasy empire-building with cartoony visuals
- cartoony yet strategic
Mechanics (from transcript analysis)
- engine-building / card play — Build engines to generate resources and take actions
- take that — Opponents can impact each other by destroying or blocking structures
Video topics + discussion points
Quotes (from this video)
- top 10 games that'll get you dumped or divorce
- this list is sort of similar to the last list we did
- I hate you yeah if you're not familiar with the game it's it is very light but it's it's heavily thematic
- it's a game where you can mess with other players
- it's a game of take that elements
References (from this video)
- Four unique factions with asymmetric play
- Engaging empire building
- Resource acquisition creates strategic depth
- Highly replayable with different factions
- Empire building across factions
- Ancient civilizations
- Asymmetric civilization builder
Mechanics (from transcript analysis)
- drafting — Drafting income and cards during rounds
- hand management — Managing cards representing buildings and actions
- Variable player powers — Each faction has unique abilities and cards
- worker placement — Sending workers to buildings for resources
Video topics + discussion points
Quotes (from this video)
- I love some Christmas yes you know it
- Monopoly can do that to people
- you don't want to play games that you can't win and Monopoly is one of those games
- the dice ain't nice and the dice will hurt you
- I want you to come back yeah yes that's what you're doing
- these games we've been sitting there you know we passed by them on the Shelf
- if you already know the story yes of each and every Christmas that's how they all go before you see the movie
- I have a lot of fun with that game because you win almost all the time
- it's a tough one
- I lost Jimmy that way
- I still love abyss
- we would laugh till we cry somebody's gonna get eaten by a shark
- thank the Lord because you have no family fee
- it's kind of like a Gateway into area majority
- me and Grant love that game