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A steampunk skirmish ruleset set in 1895, in a technologically advanced Victorian age.
Players create Adventuring Companies that act on behalf of the major world Powers in a secret war, in search for artifacts and new technology.
Each company includes 4-15 figures, and the rules cover mundane steampunk tech, plus weird science and mystical powers. The system is versatile and easy to learn, and a campaign system is provided as well.
Year Published
2013
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