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The people of Nalar are worried because they think the Dwarfs in the halls below their town seek to destroy them. The Dwarfs on the other hand just want to set a treaty with them. But will they get their voice heard?
This is a system-agnostic adventure focused on the story and its characters. It has multiple possible endings and the team can walk away rich or proud or both.
All my adventures are system agnostic, set in a low-magic fantasy environment, mostly populated by humans. They are focused on the story and the characters, demanding interaction by talking rather than fighting to solve the puzzle.
They can be used stand-alone as well as added as a part of a larger campaign.
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