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In Too Deep

Game ID: GID0167586
Collection Status
Description

In Too Deep is a unique, narrative that thrusts you into the future in a tense, strategic board game for 1-5 players. Draft characters and spend actions to complete objectives and collect sets. What side of the law will you end up on?

In the year 2087, central governments have fallen. What remains are fragmented citystates like New Dawn City, struggling to keep chaos at bay. The sinister Syndicate targets these weakened cities for domination by usurping, organizing, and enhancing the existing criminal elements. In the world of In Too Deep, you are part of a secret agency dedicated to stopping the Syndicate at all costs.

Cybernetic implants give Syndicate operatives a technological advantage, but you have found a way to exploit that power. By infiltrating their cerebral upgrades, you can gain control of these criminals. Going deep undercover into the minds of your targets, you’ll coordinate crimes of escalating seriousness to get your hands on the critical evidence needed to foil the Syndicate’s looming plot.

Each turn, you can hook into a new criminal and manipulate their activities throughout the city, accessing powerful skills and increased stamina as you grow familiar with their minds. Your physical body is in a secret lab far from the actual action, but you are by no means safe. Entering the mind of criminals takes its toll on your morality.

Orchestrate crimes, strive to put the information you gather to the best use, wrestle with dangerously corrupting dilemmas, and try to hold yourself together. It will take everything you’ve got to avoid going In Too Deep.

Year Published
2021
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 1 · neu 0 · neg 0
Mentions per page
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Showing 1–3 of 3
Video HrYOoEkfrLc Gaming with Edo interview at 0:00 sentiment: mixed
video_pk 5816 · mention_pk 17189
Video thumbnail
Click to watch at 0:00
Overall sentiment (raw)
mixed
Pros
  • Unique, gritty theme blending Ameritrash tension with Euro-like table presence
  • Strong art direction and striking visual identity
  • Solid potential for meaningful moral decisions and replayability
Cons
  • Marketing and communication challenges in conveying the game's identity
  • Need for broader reach beyond existing fanbase to grow backers
  • Conventions absence reduced grassroots playtesting and word-of-mouth momentum
Thematic elements
  • espionage, moral choice, corruption, and loyalty
  • Futuristic crime thriller; secret agents infiltrate a syndicate with brain-hacking elements
  • gritty, noir-influenced; morally ambiguous decisions driving the narrative
Comparison games
  • Endeavor
  • Siblings Trouble
  • Goblin King (referenced in discussion about other large campaigns)
Mechanics (from transcript analysis)
  • asymmetric / branching narrative — Player decisions influence the flow of the game, creating different paths and endings.
  • covert infiltration / hidden identity — Players act as secret agents infiltrating a criminal syndicate, balancing concealment with action.
  • dual objective structure — Two primary goals exist: take down the syndicate and manage personal involvement before being tainted.
  • moral decision / corruption track — Players face choices that can pull them toward or away from the syndicate, affecting alignment and outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the theme is like basically trying to infiltrate a syndicate or the bad guys by hacking into the brains of the bad guys
  • the art looks fantastic by the way... the colors the broad brush strokes... it is amazing
  • this is like a really nice gritty Ameritrash kind of game that looks like a euro on the table and it is not in any way a euro at all
  • it's heartbreaking
  • we are calling it In Too Deep reboot
  • communicating to people what this game actually is
References (from this video)
No references stored for this video.
Video RO_TfMAO-7s Patreon Game Day playthrough at 0:01 sentiment: positive
video_pk 4989 · mention_pk 14832
Video thumbnail
Click to watch at 0:01
Overall sentiment (raw)
positive
Pros
  • High-energy cooperative play with strong group synergy and turn-by-turn drama
  • Rich card interactions and notable combos (e.g., Girish, Madame Lebranch, empirical hypothesis) that create satisfying turns
  • Engaging narrative with escalating threats and a persistentMob/danger dynamic
Cons
  • Frequent barriers and flood effects can stall progress and demand heavy resource management
  • A lot of variability in card draws and test results can create tense, swingy moments
Thematic elements
  • cooperative survival against eldritch deep-one threats and uncovering clues to escape
  • Inmouth, a flooded coastal town with a labyrinthine district, moving toward a railroad station for escape
  • story-driven, emergent narrative with live-table banter and heavy card-driven actions
Comparison games
none
Mechanics (from transcript analysis)
  • barriers and flood management — Barriers and flood tokens raise the difficulty and constrain movement, forcing players to manage access between areas.
  • combat / evasion — Engage enemies or evade threats with weapons, abilities, and test results that determine damage, horror, and encounter resolution.
  • cooperative play — Multiple players coordinate actions, share resources, and plan turn order to advance on clues, barriers, and threats.
  • deckbuilding / draw engine — Character decks and card draws (including mulligans, discards, and special abilities) fuel actions, tests, and tactical options.
  • investigate — Tests at locations to discover clues, reduce shroud, and gain evidence. Success often drives further movement and planning.
  • parlay — Players can spend clues or resources to influence barriers, obtain favorable outcomes, or remove obstacles in the path.
  • shortcuts and moving between locations — Location-based shortcuts allow faster movement and strategic repositioning to chase or evade threats.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • That turn was a stellar turn.
  • Yeah, the designers figured that out.
  • Duke doesn't have much soak.
  • God, that's actually Don't make me replay that deck.
  • The coffee is starting to kick in now that I actually added water to it.
  • Ash can shoots the guy.
  • Memories of another life.
  • Get him, Duke.
  • This deck is insane when it goes off.
  • This is how you don't be a fish.
  • We pulled it off, now let's get out of here.
References (from this video)
No references stored for this video.
Video Zffm3BulyXI Board Game Spotlight top_10_list at 7:19 sentiment: positive
video_pk 1460 · mention_pk 4219
Video thumbnail
Click to watch at 7:19
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this game it's a bag builder
  • it's so good
  • the characters feel I mean so thematic
  • this is going to be good
  • this is family friendly but it's not kid's game
References (from this video)
No references stored for this video.
Transcript Navigation
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