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In Walls That Talk, Part 2: Entering the Manor

Game ID: GID0167610
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The front door creaks open, revealing a darkened interior even more foreboding than the house’s gardens. The trail of blood continues inside. Memories of rumors, stories, and drunken tales race with every step, morphing mundane shadows into the faces of ghosts and looming terrors. Yet nothing leaps out to attack or drag anyone into the darkness. Perhaps the legends are just that, or perhaps those sounds of movement on the floor above are something to worry about.

The party’s second adventure continues as they enter the MacHale manor. Having already explored its gardens, the darkened doors of the house invite the characters inside and tempt them with its history and tales of ghosts. Almost every room has something for them to find, encounter, or, very likely, to steal. And there is only more to come once they reach the second level and find the source of the creaking echoes, when the silence of the house gives way to whispers, wails, and encounters that unravel the manor’s unfortunate story.

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