Playable Lineage Rules for the conversion of living characters into ghosts
37 Features, Feats and Flaws in a structured feat selection tree
2 New Undead Creature Statblocks
Notes and rules covering the circumstances in which a PC might become a ghost
Sure, you’re a nice DM. You want to give your players what they want. But when what they want is to play “Something from the Monster Manual”, then that’s just not practical. Or is it?
A ghost is the soul of a formerly living creature, bound to haunt a location, creature or object from its past. For the purposes of this ruleset all of the incorporeal undead creatures, banshees, wraiths, etc., are considered to be subdivisions of the ghost lineage.
We represent the different powers manifest in incorporeal undead stat blocks here as a series of default features and additional optional feats. This lets players select the aspects of the monsters they find most appealing as the character levels up. By making PCs pay for the cool bits using their ASI increases and carefully arranging the feat tree structures, the power level of the new monstrous PC is kept firmly in line with the rest of the party.
- from the publisher's blurb