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Infection: Humanity's Last Gasp

Game ID: GID0168171
Collection Status
Description

James Franklin—Patient Zero—collapses after stepping off a plane from the Congo at JFK International Airport. He is rushed to Forest Hills Hospital where he is placed in an isolation ward. It is quickly discovered he has Morbusian, a constantly mutating virus that is resistant to all known antivirals. The survival of humanity itself is at stake!

In Infection: Humanity's Last Gasp, by designer John Gibson, you are the director of the Department of Plague Control (DPC) field office in New York City. You make the decisions about what parts of the virus to study, which personnel to hire and what equipment to purchase. You’ll soon discover you are working with an eccentric group of scientists who don’t always work well together—and one very resourceful lab rat named Marvin. As the casualties increase, so does the stress and mistakes made, as you try to complete your vaccine before time runs out for all of mankind!

This strategy game uses simple mechanics in a multitude of combinations to create engaging, deep gameplay as you try to eliminate an evolving virus that could spell the end of the human race. While random events from the Status Report cards might throw a wrench in your plans (or occasionally help you out), you’ll use the Lab Personnel and Equipment cards you’ve hired to piece together randomly generated Proteins into the different parts of a Vaccine, all while managing dwindling Funding resources as the Death Toll Track climbs; each time that your Containment roll fails you come one step closer to losing this battle, so make sure that you push everyone to their limits before the INFECTION reaches critical levels.

Game Data:
Complexity: 3 on a 9 scale
Solitaire Suitability: 9 on a 9 scale

Year Published
2013
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Video PzaLIPzP7pc Box of Delights playthrough at 0:00 sentiment: positive
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Overall sentiment (raw)
positive
Pros
  • Compact and portable footprint ideal for travel
  • Strong solitaire engine with clear, puzzle-like decisions
  • flavorful theme and thematic components
  • Accessible entry point for new solo players while still offering depth
  • Engages players with upgrade paths and meaningful choices
Cons
  • Designed as a solo experience; not a multiplayer game
  • Learning curve for new players due to multiple interlocking systems
  • randomness in molecule draws and events can impact pacing
  • some players may prefer more thematic immersion beyond the abstracted components
  • component fiddliness can occur with token management and setup
Thematic elements
  • Pandemic outbreak management, vaccine development, containment strategies, and resource-driven decision making under time pressure.
  • A contained virus outbreak observed by a public health department with a New York City hub, escalating to wider consequences as the disease spreads.
  • Procedural, puzzle-like engine where players balance funding, personnel, and laboratory actions to stop the virus.
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven turn structure — Status report cards drive mutation, lab, and containment phases, shaping the turn's flow and the timing of actions.
  • Dice-driven containment checks — Each containment phase rolls a die with success thresholds that increase as the virus progresses; modifiers can come from various sources.
  • Event and special tokens — Special event tokens influence rounds and can modify containment, mutation, or lab outcomes depending on draw and timing.
  • Laboratory upgrade system — Purchasing equipment upgrades capabilities and can provide automatic success on later uses, creating a strategic upgrade path.
  • Randomized molecule pool — Molecules are drawn from a cup and placed onto the viral area, with some molecules requiring special handling to unlock antibodies.
  • Resource management — Harvesting proteins, purchasing personnel and equipment, and allocating funds to advance antibody development.
  • Solo puzzle progression — The game is designed around a solvable engine that advances through staged outbreaks (outbreak, epidemic, pandemic).
  • Token and tile placement — Proteins and molecules are placed in incubator and antibody areas with hex-based constraints and edge-exposure requirements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is one of Victory Point Games solitaires and it's in a nice small box
  • I recommend this one as you know if you're looking for a small game to travel and pack you can't go too far wrong with infection for a solitaire game
  • the game board comes in a kind of jigle puzzle layout
  • it's a nice small compact game
  • Infection Humanity's Last Gasp gr little solitare from Victory point games and a wonderful design from John Gibson see you next time oh
References (from this video)
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