Skip to main content

Infernis

Game ID: GID0168241
Collection Status
Description

A board game without dice, based in risk control and strategy. With a duration of 30-60 min, in “Infernis” 2 to 4 players take the role of as many witches challenging each other in a cruel game of magic and cunning.

Essentially, it consists in a large square plain with parcels that contain magic and form a grid. When this magic is activated, an arcane wind blows the occupant following different directions and with variable strength (and, subsequently, range). These blows, along with the witch-players’ ability to control or anticipate them, will determine whether the peasants stay on the island long enough or they are thrown into the deadly flames.

Only the witch that manages to keep her unlucky peasants alive will win, preventing them from falling in the eternal flames that surround the cursed island of Infernis.

Year Published
2014
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek