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Inheritors

Game ID: GID0168699
Collection Status
Description

In the dark of the night, whispers spread throughout the court: "The King is dead!"

Inheritors is a 2-4 player open drafting, hand management card game. As one of the King's Inheritors, you will seek influence among five clans, spy on your competitors, and tip the courts in your favor to win your rightful place on the throne.

Build Influence in the 5 Realms.
Gain the support of Clan leaders - each with unique abilities.
Use Advocates to outthink your opponents.
Race to claim Honors.
Journey on Quests to prove yourself to the Realms.

Inheritors provides a big game experience in a small box you can take with you anywhere.
Let the games begin!

Year Published
2022
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 5 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–5 of 5
Video yorVwVRKmbU Let's Talk Board Games general_discussion at 20:24 sentiment: positive
video_pk 11225 · mention_pk 33027
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Click to watch at 20:24
Overall sentiment (raw)
positive
Pros
  • rich thematic world and strong art
  • high strategic depth for a relatively small box
  • great interaction and tactical decision space
  • scales interestingly with 2-4 players
Cons
  • rule complexity and potential ambiguities require careful setup
  • learning curve can be steep for new players
Thematic elements
  • clan-based influence and political intrigue within a living world
  • king has died; factions vie for the throne
  • world-building with strategic market dynamics
Comparison games
  • Lost Cities
Mechanics (from transcript analysis)
  • clan leaders and asymmetric powers — taking a clan leader grants unique abilities for the remainder of the game; only one leader per color
  • end-game scoring and market depletion — top of each stack scores; game ends when all quests or honors are taken or the market runs out
  • hand management and color/clan stacks — play out stacks by color/clan in numerical order, creating one stack per color with escalating values
  • market/discard to columns — three columns form a market; you can discard cards to claim or influence columns, creating chain effects
  • quests and honor cards — quests are face-down objectives with variable scoring; honor cards are public objectives that score points if met
  • tomes and spies/advisors — special cards that add options and disruptive strategies; spies allow you to take control of an opponent's stack
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a true filler
  • this is a great travel game
  • the illustrations the artwork is beautiful
  • it's not the most exciting of games
  • there's so much strategy and finagling in one session
  • the market play is really interesting; it reminds me of Lost Cities
References (from this video)
No references stored for this video.
Video IDTii3F5vmE Dice Tower top_list at 0:00 sentiment: positive
video_pk 7160 · mention_pk 21209
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Click to watch at 0:00
Overall sentiment (raw)
positive
Pros
  • Simple core gameplay with depth
  • Brilliant multi-use card system
  • Lost Cities-style discard mechanic
  • Quest system for secret objectives
  • Advisor tiles with unique powers
  • High variability with five of ten advisors
  • Works great at multiple player counts
  • Special power cards add complexity
Cons
none
Thematic elements
  • royal intrigue
  • kingdoms
  • influence
  • advisors
Comparison games
  • Lost Cities
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This extra twist of uh extra objectives to chase after if you build these is such a cool leveling up for the game
  • This game is very mean-spirited oh the aggressive moves you can make really messing with your opponent
  • This game is freaking brilliant
  • This core idea is so brilliant one of the coolest new ideas I've seen in worker placement in years
  • This is one of the best card drafting closed hand card drafting games of all time
  • I would play this over seven wonders quite frankly because it adds so much depth and variety and control
  • This game blew me and Jen away
  • Jeffrey CCH might before too long make it into my top 10 favorite designers
  • They have done the ultimate spinning gears game
  • This is going to make a lot of top 10 of the years for 2024 when it comes out later this year
References (from this video)
No references stored for this video.
Video QSDagyysSIM Before You Play top_10_list at 6:48 sentiment: positive
video_pk 6992 · mention_pk 20698
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Click to watch at 6:48
Overall sentiment (raw)
positive
Pros
  • Deep negotiation and market interaction
  • Strong social/player interaction at suitable player counts
  • Engaging for groups
Cons
  • Less ideal at two players
  • Steep learning curve for new players
Thematic elements
  • resource trading, negotiation, and scoring through market interactions
  • Card-driven market-style negotiation with clans and public objectives
  • competitive, social-dynamic negotiation
Comparison games
none
Mechanics (from transcript analysis)
  • card play with hidden values — players secretly value and negotiate cards via a dynamic market and public objectives
  • market dynamics — cards exchange hands through a market-style flow influencing scoring opportunities
  • public objectives scoring — achieving shared goals that surface during play to earn points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to be talking about 10 games we will have some runners up as usual
  • it's a memory game through and through
  • this is a card game that we were sponsored to play on the watch it play live stream
  • Rome in 20 minutes and that's about it
  • it's the first time we've ever done a three game video
  • Anacron with the fractures of time expansion really changes the game
References (from this video)
No references stored for this video.
Video uIaRgsVd6lc OPG Voices top_5_list at 6:23 sentiment: positive
video_pk 6476 · mention_pk 19165
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Click to watch at 6:23
Overall sentiment (raw)
positive
Pros
  • Fast play (30-45 minutes) with varied setup
  • Engaging hand management and tableau-building
  • Varied scoring through quests, honors, and clan members
  • Theme-cohesive with woodland creatures
Cons
  • End-game scoring can be complex to optimize
  • Two-player variant reduces available clan colors
  • Teach involves multiple moving parts; may have a steeper learning curve
Thematic elements
  • inheriting the throne; anthropomorphic woodland creatures; political influence
  • A woodland kingdom where five clans compete for influence after the king's death.
  • tableau-building with hand management and quest/honor objectives
Comparison games
  • Splendor
Mechanics (from transcript analysis)
  • advocate cards — Special cards (Spy, Advisor, Conspirator) that modify draws or plays.
  • card drafting / playing in color order — Play color-coded cards to acquire clan members and activate abilities.
  • hand management — Players manage a hand of cards to influence clans and advance objectives.
  • quest and honor scoring — Complete center-row Quest cards for points; honor cards provide end-game goals.
  • tableau building — Cards laid out to form a tableau that provides ongoing effects and scoring options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's never too late to recreate yourself to improve on a thing
  • New Year's Day is just a date on the calendar we get to make those new plans and commitments anytime we want
  • Root is the wooden Creatures game of games
  • the art is so realistic and beautiful
  • there are so many ways to score points
  • Root this is the wooden Creatures game of games
References (from this video)
No references stored for this video.
Video pRvIHhV1eFo Rolling Dice and Taking Names general_discussion at 1:06:46 sentiment: positive
video_pk 6339 · mention_pk 18732
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Click to watch at 1:06:46
Overall sentiment (raw)
positive
Pros
  • Tight, impactful decision space
  • Unique Advocates mechanic adds spice
Cons
  • Can be complex to teach
  • Learning curve for new players
Thematic elements
  • Advocates and endgame clans
  • Lost Cities-style card game with Advocates
  • Compact, strategic drafting with a historical/espionage feel
Comparison games
  • Lost Cities
Mechanics (from transcript analysis)
  • Advocates drafting — Draft Advocates to gain special abilities
  • Card sequencing — Build ascending color sequences to score
  • Endgame clans/honors — Clans and honors drive endgame scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the biggest change in this line is ... you only have one action per turn
  • I would pull out Terra Mystica or Age of Innovation this replaces Terra Mystica
  • it's a brain burner
  • this is a total brain burner for me
  • the goal is to get the timeline as close as possible
  • you can only have two lines of cards on the table
  • the Advocates are where the fun is
References (from this video)
No references stored for this video.
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