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Inquisitor's Orders

Game ID: GID0169137
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Description

From publisher blurb:

After a three-day journey through the wilderness, a team of specialists arrive at their destination to investigate rumors of strange creatures. They thought they had seen it all, but nothing could have prepared them for the battle that lie just ahead.

The Mayor pleads for help, as the Inquisitor weighs the value of his time. Is this another wild goose chase? Or is this distant town really in danger? This is a perfect opportunity for the rookies to hit the road.

Inquisitor’s Orders is a loose-leaf Monster Hunter campaign designed around multiple one-shot and two-shot adventure modules. The locations included can be inserted into any existing setting, realm, or campaign, or run as a separate setting all its own. This Reference Document gives all of the information you need to run any Inquisitor’s Orders Module, including location data on the Guild and its membership, leadership, and any other relevant NPCs. Parties of any level may participate in any module with very minimal adjustment, if any at all.

Utilizing this campaign isn’t limited to only Inquisitor’s Orders Modules; feel free to incorporate other modules, one-shots, or adventures of any size to add additional play for your table! Also, though modules are released in a seemingly specific order, there is no set order they must be played in. This is in contrast to most other module-based campaigns where you’re almost always expected to play Module 1 before Module 2.

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