The Mostly Cooperative Trick-Taking Game
You are a group of secret agents and must work together to complete your missions. But beware! An insider is hiding amongst you, sabotaging you at every turn and collecting secret information along the way. In this (mostly) cooperative trick-taking card game, you slip into undercover roles. Who is acting suspiciously? Who can you trust? Complete a mission with each trick and find out who is the insider.
A (mostly) cooperative trick-taking card game for groups of three to five players.
Each player assumes the role of secret agent tasked with various missions, except there’s one insider hiding amongst you, ready to thwart your efforts!
Can you complete your missions, despite the secret saboteur, or will the insider get the best of you all?
Fun, entertaining party game with high replayability and variants to add complexity.
Great for fans of social deduction, role-playing, or mystery games.
- hot game of the convention
- great to play with many people
- very engaging in social play
- Sea Salt and Paper
- Trailblazers
Mechanics (from transcript analysis)
- group interaction — Play revolves around conversation and turn-taking across multiple players.
- Social deduction / bluffing — A party/social game where players infer roles or objectives through discussion and card play.
Video topics + discussion points
Quotes (from this video)
- there were 85,000 people at gen I don't want to go on
- Gen Con insane
- I'm excited that people were able to get the product because we've seen some of it and it is incredible
- this is like five times the size of Pax
- the lines for Lorcana were insane; they would sleep on the floor to get cards
References (from this video)
- engaging group play with laughs and social interaction
- accessible to mixed groups; light-to-middling weight
- clear thematic pull as a spy/secret-agent style experience
- possible confusion around roles and mission clarity for some players
- trial and deduction feel can lengthen play if conversations stall
- cooperative spy work with hidden traitor
- Secret agents conducting missions with an insider sabotaging the group
- semi-cooperative with deductive twists
- The Crew
Mechanics (from transcript analysis)
- Cooperative objectives — participants work together to complete missions while managing information and trust.
- hidden roles — an Insider operates among players to sabotage goals while others attempt to deduce who it is.
- Trick-taking — players jointly pursue mission outcomes via card-driven tricks; skillful timing and bluffing impact effect resolution.
Video topics + discussion points
Quotes (from this video)
- Inside Job Cosmos check it out yes check that out because it is a fun game.
- it's all about deduction you've got cards so there's hand management involved yes and management.
- this is so much different than werewolf; it's about deduction.
- you gotta close your eyes you gotta do that kind of like what is that werewolf close your eyes and people moving doing things.
- One chance no the saying is three strikes you're out.
- we're at the world series of board games Las Vegas
- everybody doesn't need to create a board game that is true we just don't need it.
References (from this video)
- Unique hidden role mechanic
- Replayability with special role cards
- Interesting mission objectives
- Complex rules for new players
- Recommended with higher player counts
- Secret identity trick-taking game
- Workplace/espionage
- Hidden roles
Mechanics (from transcript analysis)
- hidden roles — One player is The Insider, others are agents
- Mission Completion — Specific conditions must be met each round
- Trick-taking — Players play cards in turns, with highest card winning the trick
Video topics + discussion points
Quotes (from this video)
- you are not allowed to discuss any information about specific cards in your hand
- start accusing each other for being The Insider
References (from this video)
- Intriguing 'inside' motif matching Midnight's vibe
- Hidden clues create player interaction
- hidden agendas / Easter eggs
- mysterious / conspiratorial
Mechanics (from transcript analysis)
- Hidden movement / deduction — players deduce hidden information through clues
Video topics + discussion points
Quotes (from this video)
- Ticket to Ride is also many people's debut into board games
- you got to go fast
- you got to be swift
- Fearless is the Trailblazer album for Taylor
- Familiar Tales for me is giving me Speak Now vibes
- Bark Avenue because when you say speak a dog Burks
- the gates of Loyang … the box is red
- it's the era of Taylor Swift where she started to not really care and started to make fun of herself
- London boy
- Phantom Ink right because I don't know not only like the name of the game but the vibe
- the longest board game name I can think of
References (from this video)
- Secret Hitler style deduction
- Deck-building
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- spreading the gospel of board games
- it's a must-have
- don't sleep on this
- we love talking about gateway games
- we're taking the game out to people
References (from this video)
- Fun hidden role mechanic with traitor
- Interesting trick-taking with espionage theme
- Replayable with different player combinations
- Semi-cooperative nature can confuse players expecting full co-op
- One player trying to sabotage can create frustration
- Spies and espionage
- Secret agents
- The Crew (mentioned as predecessor by same publisher)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It's getting hot in here - be safe family
- I can't play green then I will play purple
- Go get the expansion and put the green in there
- Five Tribes is my number one analysis paralysis game
- I taught chat GPT to teach me board games and now I won't ever go back
- Netflix now has announced Bridgerton the board game
- Those games are not really solid games they don't have the right mechanics
- Everything Western - you've got it
- The hype is real
- You're eliminating, eliminate yes
- Simple rules but hard to master
- Watch the playthrough all the way to the end
- Don't cut it off family don't you cut it off
- She cannot handle it and I love it
References (from this video)
- Smart twist on trick-taking and hidden roles
- Cozy tension that works well for casual to mid-core gamers
- Asymmetric roles can require careful setup
- Replay variety hinges on mission design
- traitor-style deduction and cooperative play
- Cozy conspiracy-themed caper
- light-hearted but with tension
- The Crew
- Romy
Mechanics (from transcript analysis)
- trick-taking / deduction — One player is the insider; others work to complete missions while the insider sabotages.
Video topics + discussion points
Quotes (from this video)
- Black History Month yes in addition to Black History Month but the thing is with MRA you know the king cake is in the New Orleans MRA colors of green yellow and purple.
- Sea Salt and Paper so I I got my hopes up okay Sea Salt and Paper so I got my hopes up.
- This is the cutest little game yes it is I love it so much we had a lot of fun with it.
References (from this video)
- strong semi-coop tension
- variety of asymmetric agents
- hidden traitor can be frustrating in some groups
- Rebel Princess
- The Crew
Mechanics (from transcript analysis)
- Semi-cooperative trick-taking with roles — Each round assigns roles; one hidden traitor may sabotage while others cooperate to achieve dossiers.
Video topics + discussion points
Quotes (from this video)
- Skull King is an incredible party-esque trick-taking game with a rowdy, highly engaging energy.
- Trick and Snipers is an incredibly fast trick-taking game.
- Inside Job is the highest cooperative trick taker on my list.
References (from this video)
- semi-coop tension and intrigue
- affords multiple play styles
- traitor component can feel opaque to new players
- Rebel Princess
- The Fellowship of the Ring
Mechanics (from transcript analysis)
- Semi-cooperative trick-taking with traitor element — Players perform tricks to gather intel; roles are dealt with hidden traitor possibility, adding sabotage potential.
Video topics + discussion points
Quotes (from this video)
- Skull King is an incredible party-esque trick-taking game with a rowdy, highly engaging energy.
- Trick and Snipers is an incredibly fast trick-taking game.
- Inside Job is the highest cooperative trick taker on my list.
References (from this video)
- strong social deduction and interaction
- high replay variety
- traitor deduction can be polarizing
- Rebel Princess
- Friedman Freeze
Mechanics (from transcript analysis)
- Semi-cooperative trick-taking with traitor mechanic — Roles dealt to players; a hidden traitor tries to sabotage while others aim to collect intel.
Video topics + discussion points
Quotes (from this video)
- Skull King is an incredible party-esque trick-taking game with a rowdy, highly engaging energy.
- Trick and Snipers is an incredibly fast trick-taking game.
- Inside Job is the highest cooperative trick taker on my list.