The job of the game master can be daunting. You have a story to tell, and to do so, you must wear many hats. You’re a storyteller, a world builder, a referee and more. While certainly a challenge, your job can be incredibly rewarding. There’s nothing like looking across the game table at a group of players on the edge of their seats waiting to see what happens next; nothing like listening to them chat excitedly about a plan, wonder aloud what might happen next. On the other hand, there’s nothing so nerve-wracking as like the “Dead Air” that comes when you have to constantly look up a particular rule or break the flow of the game to whip up some story element or NPC that is missing from your game. This book is written to help you avoid those types of situations.
- from the publisher's blurb