From publisher blurb:
Not all game action has to be at the table! Intermission: Downtime and Projects presents a simple, fast, and fun way to track and work on long-term goals and projects in your Savage Worlds game. It allows you to set a goal and work toward it over the course of one or several periods of down time, including elements like...
A crafting system for creating mundane gear, temporary Power-granting objects called arcane contraptions, and permanent magical artifacts, all compatibile with both the core Powers system and the No Power Points setting rule.
Creating and maintaining contacts and connections of different strengths and types over the course of the campaign with a Favor Die mechanic based on the Wealth Die system.
Gathering rumors in between missions.
Planning and executing jobs like heists, with a flashback system to prevent hours of endless planning before you can get to the action.
Researching and learning new Powers, both existing and custom ones you create.