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One player takes the role of the Government and the other player takes the role of Anti-Government. The players move around the board and buy properties such as "Air Force" "Labor Unions" and "Central Bank" in a manner similar to Monopoly. Properties can also be gained through negotiation or cards. Like in Monopoly future visitors to the space owe the owner a penalty, but the properties also give differing advantages to the owner. To win players must control three of the four sectors (Political, Military, Financial, and Service), or capture a select few properties indicating a coup or dictatorship.
Year Published
1986
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