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The team is hired for an extraction: an artist on a corp-sponsored voyage needs to be 'retrieved'. There is a twist: she is stuck on a container ship that is not going anywhere!
A scenario about international transport, labor relations and art -- will the team succeed when they have to operate in International Waters?
The scenario can be used with any cyberpunk tabletop RPG game, but the structure is set up to support The Sprawl, the cyberpunk RPG published by Ardens Ludere. This is an independent work.
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