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A small collection of optional rules for traveling through the wilderness, making it feel either more desolate and dangerous, or cozy and cottagecore.
Sprains and broken bones
Hazards involving pack animals
Traveling across water by fording, swimming, and boating
Rescuing drowning characters
Foraging for herbs and mushrooms, including rules for misidentification
Fishing
Hunting and trapping small game
Hunting legendary quarries, including various types of traps
- from the publisher's blurb
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