Skip to main content

Intrigue

Game ID: GID0170364
Collection Status
Description

This pure negotiation game pits the players as Renaissance era families that are engaging in rampant nepotism. Players are seeking positions in the other families' businesses, and to further that pursuit players offer bribes. However, once accepting a bribe, the 'bought' player is under absolutely no obligation to honor the highest briber or any other verbal deal. In a word, this game is vicious.

The new AMIGO edition came out in 2005.

The main difference between the F.X. Schmid and the AMIGO versions are that the the F.X. Schmid version uses five houses/buildings per player, with values of 1,2,3,5, and 10, but the AMIGO version uses four buildings/houses per player, with values of 1,3,6, and 10. Accordingly, the F.X. Schmid version has five professions - knight, merchant, lawyer, writer, and clergy - but the AMIGO version retains only clergy and writer, and adds chemist and doctor.

Year Published
1994
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 0 · neu 0 · neg 1
Mentions per page
Top
Showing 1–1 of 1
Video Y8Ay0Dp-Qgk No Rolls Bard top_10_list at 10:03 sentiment: negative
video_pk 4771 · mention_pk 13957
Video thumbnail
Click to watch at 10:03
Overall sentiment (raw)
negative
Pros
  • deliciously mean negotiation with tangible payoffs
  • high social interaction and bluffing opportunities
Cons
  • rules can be dense and fragile to learn
  • deals being non-binding can frustrate some players
Thematic elements
  • schemes, bribery, political maneuvering
  • Renaissance court with scheming nobles and scholars.
  • bastardly and chaotic, with backroom deals
Comparison games
none
Mechanics (from transcript analysis)
  • binding but non-binding deals — Deals are often binding only if money changes hands; otherwise, they can be broken.
  • court worker placements and bribery — Players place scholars to earn ducats and influence court decisions.
  • inter-player negotiations and shenanigans — Sweet talk and backroom trade aim to secure powerful hires and outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • meanest board games ever made
  • the unofficial tagline is ruining friendship since 1959
  • that's mean
  • there are so many ways to hurt people in the estates
  • the heart of the game is traveling around fighting off beasties and trying to complete tasks vital to your own personal success
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–1 of 1
View on BoardGameGeek