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This installment of Everyman Minis includes: 1,000 words introducing all-new options for investigator characters, including the far-shoot sleuth, an investigator who takes down ne’er-do-wells from afar, and the freelance agent, an investigator unburdened by the law with a penchant for roguish fighting. also include are several new investigator talents that enable investigators to deduce hypotheses, psychically charge evidence with clues incase an ill fate befalls them, or even accept latent psychic powers through inspiration alone. Finally, a new feat—Inspired Objection—allows an investigator to use inspired confidence to make their foes waiver.
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