There's hustle and bustle at Istanbul's grand bazaar as merchants and their assistants rush through the narrow alleys in their attempt to be more successful than their competitors. Everything must be well organized: wheelbarrows must be filled with goods at the warehouses, then swiftly transported by the assistants to various destinations. Your goal? Be the first merchant to collect a certain number of rubies.
In Istanbul, you lead a group of one merchant and four assistants through 16 locations in the bazaar. At each such location, you can carry out a specific action. The challenge, though, is that to take an action, you must move your merchant and an assistant there, then leave the assistant behind (to handle all the details while you focus on larger matters). If you want to use that assistant again later, your merchant must return to that location to pick him up. Thus, you must plan ahead carefully to avoid being left with no assistants and thus unable to do anything...
In more detail, on a turn you move your merchant and his retinue of assistants one or two steps through the bazaar, either leave an assistant at that location or collect an assistant left earlier, then perform the action. If you meet other merchants or certain individuals at the location, you might be able to take a small extra action. Possible actions include:
Paying to increase your wheelbarrow capacity, which starts the game with a capacity of only two for each good.
Filling your wheelbarrow with a specified good to its limit.
Acquiring a special ability, and the earlier you come, the easier they are to collect.
Buying rubies or trading goods for rubies.
Selling special combinations of goods to make the money you need to do everything else.
When a merchant has collected five rubies in his wheelbarrow, players complete that round, then the game ends. If this player is the only one who's reached this goal, he wins immediately; otherwise ties are broken by money in hand.
- accessible but deep
- zippy and engaging
- presentation feels light to some players
- movement and resource management with set collection
- trading in a bustling bazaar
- lighter euro with strong mechanics
- Orleans
- Tigris & Euphrates
Mechanics (from transcript analysis)
- movement_and_action_selection — move dice-like tokens to perform actions
- set_collection — collect goods to score based on market rows
Video topics + discussion points
Quotes (from this video)
- probably my favorite tire placement game of all time
- this one is like a companion game to el grande
- Arc Nova certainly the hotness at the moment
References (from this video)
- tight decisions
- strong integration of theme
- rules can be dense for new players
- bag-building and route planning
- Ottoman-era markets in Istanbul
- Suburbia
- Hansa Teutonica
Mechanics (from transcript analysis)
- bag-building — Players draft dice/tiles from a bag to take actions.
- Tile-laying — Tiles are placed to create routes and bonuses.
Video topics + discussion points
Quotes (from this video)
- this is the board game quiz show
- it's a board game play through series that's over 400 episodes now
- we're rough on you but we're having fun today
References (from this video)
- tight grid pacing; strategic yet accessible
- variable setup can be opaque to newcomers
- trade and resource optimization with grids
- Ottoman trading city; breadcrumb style
- strategic planning with variable setups
- Barter/Trading games
- Cascadia
Mechanics (from transcript analysis)
- grid-based movement & resource collection — move around a market grid to collect goods and gems
Video topics + discussion points
Quotes (from this video)
- Number 50 for me is a Vital Lerta game. A big cool thematic experience about what happens after a heist. This is Escape Plan.
- Invincible is my number 50.
- San Juan's one of my favorites; I love how those buildings synergize with crops and selling them.
- Spectral is one of those deduction games where you're just trying to avoid the curse and getting gems out there.
- This is one of those classic polyomino games. My favorite in the genre. This is Baron Park.
- Twilight Inscription is infinitely expandable.
- Adrenaline is a bit of everything: euro, shooter vibe, and tense last-hits moments.
- Robinson Crusoe—cooperative survival with fantastic stories.
References (from this video)
- rich strategic decisions with a tactile spatial puzzle
- expansion changes gameplay in meaningful ways
- can be lengthy; some iterations feel heavier
- pusher-luck/die-drafting with area control and expansion Mekka & Bah
- Ticket to Ride
- Mekka & Bah (expansion)
Mechanics (from transcript analysis)
- Dice rolling with area control — three dice determine axis placements and cap placement; players attempt to claim regions and expand influence.
- Expansion Mekka & Bah — adds new maps and rules that shift routes and strategies.
Video topics + discussion points
Quotes (from this video)
- this is bonfire... kind of one of his more recent ones
- I thoroughly thoroughly enjoyed this two-player game
- it's remarkably fast as well I think I played it in about 75 minutes
- I think it's absolutely fantastic and one of the best two-player games I've played this year
- I love this game because the dice system in Bora Bora is great and the powers help balance outcomes
- expansion Mekka & Bah definitely did make a big change in the gameplay
- Caesar's Empire ... an evergreen feeling game that should be up there with Ticket to Ride
References (from this video)
- Phenomenal game
- Unique worker stacking mechanic
- Great economy
- Trading in Istanbul
- Istanbul marketplace
- Mechanically-driven
Mechanics (from transcript analysis)
- Area actions — Take actions at areas you move to
- Economy mechanics — Cool little economy system
- Worker stacking — Stack of workers as chain moving to areas
Video topics + discussion points
Quotes (from this video)
- Agricola is one of those games that you just got to have in your collection if you like euro style games
- Porta is one of my favorite underrated games
- Broom service I absolutely love food service one of the coolest mechanics in board games 100 percent recommend this game it is a hoot
- Barron Park is my favorite polyomino Tetris in a board game game
- Orleans is a top 5 game for me period just one of my favorite games to play ever
- Power grid this was the game that got me into board gaming y'all
- Seven wonders this is a modern-day classic
- Betrayal at house on the hill every game is different
- King of Tokyo one of those games that you have to have in your collection
- If you like board games one or percent recommend this game
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- stats don't lie
- we love this game
- it's the perfect game to introduce people to worker placement
- the stats don't lie
References (from this video)
- Immersive theme with strong interaction
- Strategic depth and good variability
- Solid two-player dynamic
- Can be intimidating for newcomers
- Occasional AP due to bag-building and route choices
- Trade, exploration, and route-optimization
- A bustling market through a Turkish city with markets and routes
- Eurogame with bag-building elements
Mechanics (from transcript analysis)
- bag-building — Workers are drawn from a bag to resolve actions, introducing probabilistic resource management.
- worker placement — Place followers in action spaces to gather goods, move your team, and progress on the board.
Video topics + discussion points
Quotes (from this video)
- you become that family yes you become that person who's making sure this town develops
- our top 10 worker placement games are what we're sharing
- it's a heavyweight it has a large table press but it's a beautiful game
- you can throw yourself into the theme yes you can
- you gotta feed them
- I love the dice
References (from this video)
- Tight, well-balanced engine
- Great replayability with bag/resource shaping
- Steep learning curve for newcomers
- Combo opportunities can feel opaque at first
- Trade and optimization in a bustling market
- Revisiting Istanbul's markets and routes
- Eurogame with strategic planning
Mechanics (from transcript analysis)
- bag-building — Bag-based resource management affecting action resolution.
- worker placement — Seasoned moves and actions via placing workers on market spaces.
Video topics + discussion points
Quotes (from this video)
- you become that family yes you become that person who's making sure this town develops
- our top 10 worker placement games are what we're sharing
- it's a heavyweight it has a large table press but it's a beautiful game
- you can throw yourself into the theme yes you can
- you gotta feed them
- I love the dice
References (from this video)
- rich decision space with many routes to victory
- expansion (Mocha & Bakshi) adds depth and grid size
- rules complexity can be daunting for newcomers
- worker movement and resource gathering with upgrades
- bazaar metropolis
- dynamic route and action economy
- Keyflower
- Gunkimono
Mechanics (from transcript analysis)
- resource_trade_and_upgrade — trade resources for gems, and upgrade tiles to increase output
- worker_movement — move workers along a grid-based map to collect resources and money
Video topics + discussion points
Quotes (from this video)
- a simple engine building style game
- not overly complicated and it plays in around an hour
- this is one of those games that really did bypass me really despite me loving Wolfgang Kramer games
- this game is absolutely phenomenal
- the top placement style of this as well
- tons of different ways to get points
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I'm giving away a copy of Dead of Winter: The Long Night with this video
- To be in with a chance of winning, simply like this video, comment below and subscribe to Actualol
- If you're new to Actualol then check out the rest of my videos.
- I'm Actualol on Facebook and Twitter. I'm Jon Purkis, thanks for watching.
References (from this video)
- Colorful components and thematic flavor
- Tense optimization and planning
- Setup and learning curve can be long
- Can be intense for casual players
- Economic engine-building and route management
- Ottoman-era bazaar in Istanbul
- Euro-style puzzle with strong theme
- Catan
Mechanics (from transcript analysis)
- Action/worker placement engine — Robot-like engine of actions to move around and collect goods
- Network/route optimization — Move merchants to collect resources and coins efficiently
- Set collection and purchasing — Acquire rubies/commodities to win
Video topics + discussion points
Quotes (from this video)
- we're gonna give you five in no particular order
- these are real places i know but could i still want to visit japan
- education value of board games... we love that
References (from this video)
- route optimization, resource gathering, market dynamics
- Bazaar-like marketplace in Istanbul
- strategic planning with light thematic trappings
Mechanics (from transcript analysis)
- bag building / dice-less resource management — Acquiring resources via drawing from bags, then using them to take efficient actions.
- set collection / action selection — Choose actions that chain together to optimize movement and purchasing power.
Video topics + discussion points
Quotes (from this video)
- RTFC: read your cards. read the card. it's your own fault if you don't read your card.
- it's not my fault you missed the combo.
- I hate losing. I hate losing to Jeff more than anything and I hate losing games that I love.
- let it go.
- I love competition; there's certain people that I don't mind losing to, but with others I want to crush them.
- I am a control freak; I hate it when people try and help me set up a game.
- read your effing cards read the
- we bend the rules primarily in a co-op game and mainly at the end
References (from this video)
- very accessible but surprisingly deep
- tight tension and multi-path victory options
- great expansion content improves the base game
- some may feel the theme is light or abstract
- scaling occasionally requires careful setup
- resource routing and movement optimization
- Ottoman trading routes across Istanbul
- accessible yet deep, with expansion twists
Mechanics (from transcript analysis)
- hand_management — Trade, spend, and optimize resources across multiple lanes.
- route_construction — Move along a map and choose paths to maximize actions and resources.
- set_logging/roll — Roll a set of actions with branching outcomes via wheelbarrows and tokens.
Video topics + discussion points
Quotes (from this video)
- this game does a great job of mashing together the hybrid systems of like euro games and american games
- the engine building is so satisfying
- turns in this game are extremely fast
- you can be extremely creative and clever with the way you link these clues together
- the familiarity of a game like charades is gonna instantly help other people understand the rules
- an underrated and under-appreciated family-friendly puzzle-style game
- a wonderfully put together game
- the dice being used in weird and wonderful ways
- this is a dry euro, one of the most mechanical and most mathematical games out there
- weathering the storm and overcoming all the obstacles
References (from this video)
- engaging bag-building mechanic
- high replayability
- some players find the system fiddly
- market trading and route optimization
- Ottoman Istanbul market and trading network
- fluent, modular strategy
Mechanics (from transcript analysis)
- bag-building — draw and utilize tokens from a bag to determine actions
- Modular board — tiles create a changing layout and options each game
- worker placement — move workers to gain actions and resources
Video topics + discussion points
Quotes (from this video)
- it's a fantastic sort of family weight game that everyone can learn to play
- Cascadia sort of came out of nowhere and became a massive hit
- I absolutely love this game
- Wallenstein is still an awesome Euro game
- it's such a simple idea
- Ticket to Ride Europe ... it's a great way to learn modern euro play
- it's a quintessential Euro game
- it gives me a massive boner
- Power Boats is an awesome racing game
- Istanbul is an awesome Euro game that we keep coming back to
- EOS ... an awesome area control set collection game
- Las Vegas is one of our favorite area majority dice chucking stitch up games
References (from this video)
- Becomes a favorite after initial struggle; accessible with learning and practice.
- Early teaching and learning curve can be painful if not prepared.
Mechanics (from transcript analysis)
- route planning / spatial navigation — players move through a network of markets to optimize actions and income.
Video topics + discussion points
Quotes (from this video)
- One of the biggest mistakes I ever made was forcing friends to play games that they're just not interested in.
- Don't be like me. Trust me.
- Board games are absolutely everybody.
- I spent $250 going all in on Rising Sun and I've played it three times.
- Istanbul is one of my favorite games now and we play it absolutely all of the time.
- Ra currently sits in my top five games of all time. I absolutely adore it.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- happy pride month
- diversity inclusion and that's for everybody
- patience is a virtue
- play games
References (from this video)
- innovative action-discs mechanism
- high replayability with modular board
- tight race to rubies with multiple paths
- learning curve for newer players
- some downtime potential if players circle the board
- racing to collect rubies through strategic travel and actions
- modular grid with disc movement and market interactions
- fast-paced, route-optimization
Mechanics (from transcript analysis)
- disc-driven modular grid — stack of discs used to move around and interact with buildings
- routing/point collection — visit spots, deposit or retrieve discs, and chase rubies
Video topics + discussion points
Quotes (from this video)
- there aren't that many euros that do take an hour or less
- tons of different ways to win this game
- it's a very nice looking game you know nice fantasy feel
- this has a very distinct gamer; nothing else like this in my collection
- Ra has one of the best time-to-depth ratios I've ever seen
References (from this video)
- Beautiful components and theme
- Tight decision space
- Can be punishing for learning and teach phases
- Economic optimization and route planning
- Trade routes across a bustling Ottoman bazaar city
- Strategic, puzzle-like decision making with theme
Mechanics (from transcript analysis)
- bag-building — Draw resource tiles from a bag to determine actions.
- Resource/bid optimization — Balance resources to complete orders and advance on the path.
- worker placement — Place workers to collect goods and advance through the city map.
Video topics + discussion points
Quotes (from this video)
- Above and Below love that game and that came out in 2015.
- the art is so gorgeous
- we love champions of midgard so much we got all the expansions
- quadropolis you've got some hand management you've got your toys and you're building up your metropolis
- it's a great gateway it's cute and fun
- Yamatai... it's a beautiful board; production values are amazing
References (from this video)
- Accessible lighter end of the Euro spectrum
- Strong routing/networking incentives with satisfying decisions
- Expansion dependencies for longevity according to host
- Merchant bargaining and route optimization
- Trade routes around a city; collecting rubies and resources
- Light to medium weight Euro with route/hand-management flavor
- Bonfire
- Pulsar 2849
- Tinners Trail
Mechanics (from transcript analysis)
- action/resource deposit — Depositing merchants reduces your available workers and forces planning.
- set collection and route management — Build a wagon network to maximize goods and profitability.
- worker movement on a grid — Move workers across a tile grid to collect resources and complete orders.
Video topics + discussion points
Quotes (from this video)
- What a Beautiful Design
- it's criminal that this game isn't so widely accessible
- one of the cleanest Euros I've played in quite some time
- I am absolutely terrible at this game and despite that I love this one
- this game is quite a polarizing game
- it's a real Euro Gamers game
- ton of planning and strategy here
References (from this video)
- Smart, compact twist on worker placement
- Excellent route planning with minimal downtime
- Encourages careful long-term planning
- Rule explanations can be dense for newcomers
- Some players may find the spatial planning heavy
- logistics and route planning with a grid map
- grand bazaar, spice trade network
- clever, tactical with spatial puzzle twists
- Lords of Vegas
Mechanics (from transcript analysis)
- route planning and grid navigation — Moving through a grid requires managing routes and apprentices.
- worker placement with a twist — You must have an assistant on a location to perform that action.
Video topics + discussion points
Quotes (from this video)
- euro games if you want to know exactly what a euro game is and why they're important
- king domino is a super light family euro
- starting with your castle you're gonna build a kingdom one tile at a time
- it's easy to explain to granddad
- it's the best possible entry point to this style of gaming better than katan
- Ticket to Ride tops a lot of lists not just for family euro games but games to introduce people to board gaming in general
- there's no player elimination it's super difficult to tell who's winning till the very end and it sold millions for a reason
- for new gamers it's absolutely worth your time
References (from this video)
- table presence and production value
- solid core ideas
- felt dry and unengaging for the reviewer
- endgame awareness minimized strategic depth
- economic engine-building
- Ottoman market city
- competitive race with path optimization
Mechanics (from transcript analysis)
- race to end condition — endgame triggered by collecting a target number of rubies
- worker placement (non-dice-driven) — a stack of workers is moved to adjacent spots; actions are resolved with turn order; retracing occurs when workers run out
Video topics + discussion points
Quotes (from this video)
- It's a Cooperative game which I'm not normally crazy into but there is no way that anybody can take over this game and tell other people what to do.
- we got to try a version of the game that had some new mechanics like it was very new some new changes
- it's a really goofy game more of an experience, it's a dexterity game
- this is such an amazing Icebreaker
- I didn't hate the time I spent playing it but it really didn't engage me very much
- why is this so hyped I don't get it
References (from this video)
- Engaging route planning
- Interesting board layout
- Great digital adaptation on Switch
- Rule clarity could be improved
- Digital UI can obscure some cards
- Trade and city-building
- Ottoman-era market city of Istanbul
- Economic strategy with route planning
- Wingspan
- Ticket to Ride
Mechanics (from transcript analysis)
- Resource management — Trade goods and collect money to gain points.
- worker placement — Move merchants through districts to visit a network of locations.
Video topics + discussion points
Quotes (from this video)
- the digital implementation of Wingspan is really nice; it's one of the better ones I've seen
- the interface is just really nice; it doesn't look like the board game, it looks like a nice video game
- Istanbul is good on the switch
- Slay the Spire is going to be a board game
- Ticket to Ride ever make it for the switch?
References (from this video)
- tight, elegant optimization
- strong thematic flavor in art and components
- replayable with varied routes
- may feel tense for casual players
- take time to optimize
- trade, route optimization, and network building
- merchant’s journey through Istanbul’s markets
- operations/strategy with flavorful theme
- Lorenzo il Magnifico
- Orléans
Mechanics (from transcript analysis)
- bag-building — Draw and manage tokens from a bag to perform actions.
- worker placement / location actions — Place workers at locations to gain goods and progress.
Video topics + discussion points
Quotes (from this video)
- art is a big thing in board games
- art brings the game to life
- the art goes into the game
- the box is gorgeous
References (from this video)
- fast turns and low downtime when played well
- tight scheduling of moves creates satisfying pacing
- strong thematic feel of a busy market city
- can become fiddly for new players if teaching isn't tight
- some players find route optimization and resource management repetitive
- resource management and route optimization in a Euro-style setting
- A bustling market in Istanbul with various districts and goods
- procedural, city-building flavor with recognizable locales
- Lost Ruins of Arnak
- Dune Imperium
Mechanics (from transcript analysis)
- rondel-like action economy and travel planning — turns flow quickly with tight decision points and downtimes varied by location and market status
- set collection / resource conversion — resources gathered are converted into progress toward winning conditions
- worker placement — players send workers to locations to collect resources and perform actions
Video topics + discussion points
Quotes (from this video)
- it's pure abstract two players
- it's so clever
- the rules are easy but then the more you play the better you get
- the setup for Fantasy Realms... there is no other setup than that
- the Marine World's expansion for Arc Nova is a nice touch
- the dice tracking in Rumble Nation is really clever
References (from this video)
- Modular setup with variable boards for high replayability
- Rich theme integration and flavorful actions
- Deep turn economy with multiple routes to victory
- Scaling well from 2 to 5 players with dynamic interactions
- Complex setup and rule overhead for new players
- Rulebook density; learning curve can be steep
- Downtime concerns at higher player counts
- Mercantile exploration, resource gathering, and strategic tile-based actions in a merchant-driven city.
- The bustling markets and streets of Istanbul, focusing on caravan trade routes and city-based actions.
- Procedural, rule-driven engine where players collect gems and goods to win.
Mechanics (from transcript analysis)
- Dice-driven resolution on special tiles — Governor, Smuggler, and Police interactions use dice to determine actions.
- Market and demand mechanics — Sell goods at markets with demand tiles; profits depend on demand.
- Modular board / tile placement — Arrange three sets of tiles to form the play area; layout changes per game.
- Set collection and resource management — Collect goods (jewels, textiles, spices, fruits) and manage a wheelbarrow capacity.
- worker placement — Move assistants to action tiles to perform tasks and gather resources.
Video topics + discussion points
Quotes (from this video)
- this game is a must-have and i can't wait to start explaining this one to you
- the fountain is the only play style in which you don't need an assistant to deploy