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Istanbul: The Dice Game

Game ID: GID0171927
Collection Status
Description

Istanbul: Das Würfelspiel is a standalone dice game in which players are once again plunging into the bustle of Istanbul's bazaar to collect rubies and thus secure their victory. By cleverly using the dice, the players can make money and goods, then exchange them for the precious jewels.

—description from the publisher

Year Published
2017
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 3 · mix 2 · neu 0 · neg 0
Mentions per page
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Showing 1–5 of 5
Video PYjcZJfu2hE The Dice Tower general_discussion at 17:00 sentiment: mixed
video_pk 12323 · mention_pk 35932
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Click to watch at 17:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • fast pacing relative to the base Istanbul
  • accessible entry for dice-first players
Cons
  • not as thematically rich as the original
Thematic elements
  • trade and route-building
  • Historical bazaar / Istanbul
  • abstracted economic game
Comparison games
  • Istanbul
Mechanics (from transcript analysis)
  • dice drafting / resource management — players roll dice to gather resources and fulfill orders, competing for efficiency.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video r3hk7zfDwII Our Family Plays Games Vegas general_discussion at 31:54 sentiment: positive
video_pk 11632 · mention_pk 34159
Video thumbnail
Click to watch at 31:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast-paced dice-driven take on Istanbul
  • streamlined decisions
Cons
  • dice luck can influence outcomes
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • no one's made a game about that
  • decorum is a co-op yes it is not too co-op
  • we would shut the game down
References (from this video)
No references stored for this video.
Video irdXW6cI_fU Unknown game_review at 0:11 sentiment: mixed
video_pk 6125 · mention_pk 18140
Video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • fast setup (sets up in seconds)
  • easy to teach (rules teach is short)
  • engaging dice manipulation with sense of progress
  • accelerates to a satisfying finale
  • great for game night or family play
Cons
  • relatively shallow depth
  • no solo mode
  • potentially repetitive if played often
Thematic elements
  • market trading and route optimization
  • Istanbul market district, caravan trade in a bustling city
  • light, competitive race to endgame with upgrades
Comparison games
  • Splender
  • Century Golem Edition
Mechanics (from transcript analysis)
  • dice drafting / action selection — roll five dice and spend them to take actions from a fixed action list
  • endgame race / momentum — balance strengthening the engine with final gem purchases to avoid being overtaken
  • Resource management — manage money dice, crystals, goods, and bazaar cards to optimize income and endgame gain
  • set collection — collect sets of goods to pay for tracks and gems
  • upgrades / mosque tiles — acquire mosque tiles to gain income or extra actions and decrease endgame time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Istanbul the dice game sets up in seconds and gets people right into the action
  • the rules teach takes a few minutes more but this is an easy game to get people playing
  • the dice manipulation is simple and fun and always leaves you with a sense of progress
  • because if you go hard on gems immediately you will lose but equally you can spend all your game powering up and buying upgrades and lose badly
  • The best thing about this game is how it accelerates to its finale
  • it's not super deep or too challenging
References (from this video)
No references stored for this video.
Video K5xSPyZUxYU Three Minute Board Games general_discussion at 9:13 sentiment: positive
video_pk 6062 · mention_pk 18022
Video thumbnail
Click to watch at 9:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Friend suggestion
  • Discounted purchase
Cons
none
Thematic elements
  • Trading and movement
  • Market bazaar
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I used to call this a shelf of shame that was a pretty common thing to call it back in the day and I don't never really liked that term because I don't feel shame that I haven't got to these games
  • this is mostly work like this is just a backload of things I probably should get to
  • people will still be looking for it
  • it doesn't matter if the game is like 20 years old people will still be looking for it
  • I've painted this one and I spent a lot of time doing it
  • there's no point putting them on the channel I think both of them have been out of print for like a decade
  • one of the worst kickstarters by one of the worst studios in board gaming history
  • Golden Bell Studios did everything wrong you could possibly think of
  • purely toxic company run by incredibly terrible people
  • it would be kind of a joke that I'd be able to do a three minute video of feudum
  • this game has a tutorial video online that's like 40 minutes long
  • The Rose explanation video feels like a parody but it's actually how the game is played
  • nothing personally to me puts me off playing a game that then sitting down unboxing it and having a craft assignment
  • stop making me spend hours assembling your damn games
  • this is an uncontrollable mess right now
  • I'm a full-time dad and I'm really doing this in the evenings
  • I have a finite space and also it just puts pressure and stress on me having a whole bunch of crap there that I know I'm not going to get to
  • I'm going to do a big cull
  • I will be published by this company but that doesn't mean I'm going to be slavishly devoted to every single game they put out
  • I am a sucker for cute animal games like I really am
References (from this video)
No references stored for this video.
Video MvUAri5EAbw Pam's Game Design top_10_list at 44:02 sentiment: positive
video_pk 5644 · mention_pk 16756
Video thumbnail
Click to watch at 44:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast-paced, accessible gateway into Istanbul mechanics
  • efficient demonstration of the original game's core ideas
Cons
  • less depth than the base game for players seeking heavier europlay
  • some may prefer the original's spatial negotiation to the dice variant
Thematic elements
  • open drafting, resource management via dice
  • market trading in Istanbul
  • thematic but lightweight
Comparison games
none
Mechanics (from transcript analysis)
  • Dice-based resource management — Roll dice and choose actions, with visuals guiding decisions rather than pure pip counting.
  • open drafting — Acting in rounds with cards that allow future options; tension to grab the best card before others.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the biggest things you know as being a good game designer you want to give players interesting choices
  • Gamers or people in general they want to feel rich they want to feel powerful they want to feel smart
  • there's value in playing terrible games
  • you can create a system that can be re-themed to different things to make more money
  • it's like watching film... you break it down to see how they do it
  • this is a monumental feat of game design
References (from this video)
No references stored for this video.
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