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When a “rogue arcanist” runs afoul of the modrons, it’s time for heroes to intervene. How hard can it be to break into a jail cell in Automata and break out the wizard before they’re shipped off
the Mechanus to serve a long sentence? Well…sometimes appearances can be deceiving.
A Two Hour Tier 4 Planescape Dungeoncraft for APL 18, set in the gate town of Automata. Contains map and handouts.
CW: Imprisonment, bad pop culture references
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