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Alerted to possible supernatural activity, the Fellowship sends you to a costume ball held in a Swiss castle. Can you handle White Star business discretely while rubbing elbows with European high society? [Players with the feats Old Money and/or Socialite are encouraged to play this adventure, as are those with the skill Knowledge (Religion).] A challenging FWS event designed for mid/high-level characters set in the Fellowship of the White Star setting of Earth, April 23, 1908. This adventure requires a high level of GM preparation GM (i.e. Do not run this module cold). This is a long module better suited for home play.
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