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In "Learning the hour, " the players must reconstruct a day in the hours: time of emergence, the school's taste ... To win the card, players must display the time on the clock in the colored box.
Series of pictures and player has assignment to set the more or less time for the activity. Back of the card has the range of time (example: Going to school - 07:00 - 09:00).
Be first to collect 5 cards and win.
Year Published
1971
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