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Publisher's blurb:
After kicking it around in my head for awhile, I decided to create a game centered around a prison break. Prisons are known for wicked people, doing wicked deeds. It includes a drawing mechanic (symbols drawn on index cards) and a hidden role: one player is actively working against your success. You must use cunning and artifice to keep your full escape plan from falling into the hands of The Snitch.
User summary:
This game was created as an entry for "Game Chef 2023". The goal of the game jam was to create a playable tabletop RPG in a couple of weeks, with the theme of Secrets.
Additionally, games had to include at least two of the following four ingredients: Moonlight, wicked, drawn, and/or artifice.
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